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- Jun 4, 2002
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The ki bar should double as a "shield." In other words, if you take damage, it takes away ki instead of health, until your ki runs out. Then when you get hit it starts damaging your health, and you die when your health runs out. This option should be able to be toggled on and off, so the player can decide to have a better defence at the price of losing more ki, or you could have it turned off and have more ki for attacks but the ki will not protect you when damaged.
This would also make sense, since in the show the first couple of blows never really hurts them because they are using their ki to protect them. Only later in fights do their clothes start to tear and they begin getting battle wounds. So if battle damaged skins ever are introduced to ESF, they should only start showing up when the players HP is damaged, not their "ki."
I just thought this way battles would last longer, and I just think it would let the player choose a more specialized style of fighting (defensive or offensive). Maybe there could even be a neutral style of fighting where only a percentage of damage goes to your ki when attacked, and another percentage goes to your health. I guess 50% going to health and 50% going to ki sounds about right.
This would also make sense, since in the show the first couple of blows never really hurts them because they are using their ki to protect them. Only later in fights do their clothes start to tear and they begin getting battle wounds. So if battle damaged skins ever are introduced to ESF, they should only start showing up when the players HP is damaged, not their "ki."
I just thought this way battles would last longer, and I just think it would let the player choose a more specialized style of fighting (defensive or offensive). Maybe there could even be a neutral style of fighting where only a percentage of damage goes to your ki when attacked, and another percentage goes to your health. I guess 50% going to health and 50% going to ki sounds about right.