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- Oct 27, 2004
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Ok so the only statistics in the game are Kills and deaths....but I'd like to see 2 new sets of statisitc. One would would be ingame, reseting every time u either change a server, quit, or a server restarts/changes maps. Things like "amount of time swooping. Number of Teleports. Number of basic melee hits. # of advanced melee hit made. # of advanced melee hit missed" like counting all the things u do and how many times. IF that seems borign to you, there could be
"amount of kills used with beams/balls/laser/melee" so players could distinguish what kind of a player they are fighting.
Another thing would be, you can get "awards" during the game that are displayed after a game ends/during the game. Like if u shoot someone in the back the most, u get the
"most dishonorable"
if u get the highest kills u get "most perfessional",
and other things like suicide freak, teleport freak, transform-crazy, and ect, to add some personal goals for some players
The second set would be out-of game, which is permament against the Steam account. Like amout of kills total, amount of deaths, suicides, favorite character, favorite weapon, favorite attack method, highest PL reached, ect. And by using certain variable, maybe the system could evaluate u as a player within level names, example "Newbie" being the lowest and "ESF God" beign the highest.
"amount of kills used with beams/balls/laser/melee" so players could distinguish what kind of a player they are fighting.
Another thing would be, you can get "awards" during the game that are displayed after a game ends/during the game. Like if u shoot someone in the back the most, u get the
"most dishonorable"
if u get the highest kills u get "most perfessional",
and other things like suicide freak, teleport freak, transform-crazy, and ect, to add some personal goals for some players
The second set would be out-of game, which is permament against the Steam account. Like amout of kills total, amount of deaths, suicides, favorite character, favorite weapon, favorite attack method, highest PL reached, ect. And by using certain variable, maybe the system could evaluate u as a player within level names, example "Newbie" being the lowest and "ESF God" beign the highest.