How stable is the mod?

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I know it's only at a beta stage, but how often does ESF crash?
How many of those bugs are you planning to fix, and how stable will it be when released?

ps. no this is not one of them "when will beta be done" threads, i just wanna know how stable the servers will be.
 
brainfeeder
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KNOWN BUGS
- The fall after legsweep timing is wrong
- The catchbean ani doesn't kick in
- 3rd person view can still be blocked by objects
- The installer asks for a 2nd disc if the downloaded file is corrupted
- The installer doesn't install the fmod.dll
- The images for the evil classes don't appear in the class select menu, when you change team from good to evil.
- If you switch weapon after throwing a friezadisc, you can't teleport/powerup
- If you hold primary attack when the friezdisc is returning to you the disc keeps
on whirling back and forward close to your character.
- You can make the team select menu show up in free-fighting mode
- The orbitball for the sbc doesn't show up often
- Teleporting in duck makes you get stuck in the wall
- Aura sounds sometimes don't work
- When in a powerstruggle, your attack sometimes disappears if an opponent blows his up
- There are some typo's in the splash screen (Roei animation, Eatrt's Special Forces)
- Exiting esf using the esc key makes the game crash in WinXP/Win 2000/WinNT(?)
- Frieza's disc_jump animation is ****ed up
- The chargebar reappears when you spawn after a levelchange, if you were charging an attack before the level changed
- The motd window is screwed
- The eyelaser beam is persistant when blocking/powerup
- The powerlevel might resets when everyone at the server dies at once
- Teleporting while in duck can get you get stuck in walls

UNDER INVESTIGATION
- The 1st person view gets stuck sometimes
- Esf crashes at startup for some people

FIXED BUGS (for the next version)
- The classmenu now shows the correct images after a team change
- You can teleport/powerup if you switch weapon after throwing a friezadisc now
- If you hold primary/secondary attack when the friezadisc is returning to you the disc returns to your hand, instead of whirling around your head
- You can't make the team menu show up in free-figthing mode now
- Limited the sbc's orbitball speed, so the engine won't remove it
- Can't teleport when in duck now
- Fixed aura sounds
- Removed the speed increase for your attack in powerstruggle if the opponent blows his up, so it won't go over max server speed and disappear
- Typo's in the splash screen
- Exiting using esc doesn't make esf crash now
- The charge bar now doesn't reappear when you're charging on a level change
- Fixed the motd window
- You can't teleport in duck anymore

THX to harSens
 
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liez monkey man

all of those are fixed i think
 
Everyone's Favorite Weirdo :D
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lol. most of those bugs are from alpha two. in beta 1... I dont really know of much bugs but Im sure the beta testers know alot of them.
 
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In the Beta, it doesn't crash that much. There's only a few specific things you can do to make it crash.
 
Coder - Harsens sidekick
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Lol, that whole list doesnt even apply to the beta, its all back from Alpha 2.0. Lets just say this much, we can have a 2 hour game without any problems whats so ever.
There are acouple specific bugs, like when you shoot X attack, it might crash... But as long as you stay away from those attacks, its stable ( Much more stable then the alpha ).
Accually, there is this FX bug, it causes the client to crash ( Only the client, not the whole server ), im still trying to fix it. The really odd part is that i never get the bug anymore, it only happens to other people.
 
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Really?!?! Never happened to me before!! Anyways, that list is for Alpha 2.0, which everyone has already said, and there are just a few bugs now!!
 
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A previous release i got would crash when i tried to start a LAN game to test maps.... but it seems fine in the new one. from 10/2
 

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