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- Nov 25, 2005
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Hope someone can help with this.
Bought halflife the other day, and decided to make my own model for my favourite mod.... Heres my first attempt...Anyone recognise her?
<img src="http://www.geocities.com/mr_guy99493/ayanamisan.GIF">
I have two problems, when i try to assign vertices to the imported skeleton, the animations get seriously screwed....
<img src="http://www.geocities.com/mr_guy99493/wtf.GIF">
In the tutorial, it suggested that it could be that i moved the bones while attaching, but im pretty sure i didnt.
Could someone give me a quick rundown on how to assign vertices to the bones/joints...
Do you pick the verts surrounding the joint, or the verts that are aligned with the bones connected to the joint??
A thourogh explanation would be greatly appreciated.
Also, there are faces in the model that do not smoothly connect to the nearby faces. although they were created the same way that the smooth faces were. Is this just a matter of the angle that they are placed at, or is there a way to create smooth transitions between faces.
Bought halflife the other day, and decided to make my own model for my favourite mod.... Heres my first attempt...Anyone recognise her?
<img src="http://www.geocities.com/mr_guy99493/ayanamisan.GIF">
I have two problems, when i try to assign vertices to the imported skeleton, the animations get seriously screwed....
<img src="http://www.geocities.com/mr_guy99493/wtf.GIF">
In the tutorial, it suggested that it could be that i moved the bones while attaching, but im pretty sure i didnt.
Could someone give me a quick rundown on how to assign vertices to the bones/joints...
Do you pick the verts surrounding the joint, or the verts that are aligned with the bones connected to the joint??
A thourogh explanation would be greatly appreciated.
Also, there are faces in the model that do not smoothly connect to the nearby faces. although they were created the same way that the smooth faces were. Is this just a matter of the angle that they are placed at, or is there a way to create smooth transitions between faces.