Help please

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★ Black Lounger ★
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0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 20: outside world(+/-4096): (-4112,-4112,-740)-(4112,-1008,-667)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 20: outside world(+/-4096): (-4112,-4112,-740)-(4112,-1008,-667)
Error: Entity 0, Brush 20: outside world(+/-4096): (-4128,-4128,-736)-(4128,-992,-671)
Error: Entity 0, Brush 20: outside world(+/-4096): (-4128,-4128,-736)-(4128,-992,-671)
Error: Entity 0, Brush 20: outside world(+/-4096): (-4112,-4112,-722)-(4112,-1008,-685)
Error: Entity 0, Brush 20: outside world(+/-4096): (-4112,-4112,-722)-(4112,-1008,-685)
Error: Entity 0, Brush 21: outside world(+/-4096): (-4112,-1040,-740)-(-2416,4112,-667)
Error: Entity 0, Brush 21: outside world(+/-4096): (-4112,-1040,-740)-(-2416,4112,-667)
Error: Entity 0, Brush 21: outside world(+/-4096): (-4128,-1056,-736)-(-2400,4128,-671)
Error: Entity 0, Brush 21: outside world(+/-4096): (-4128,-1056,-736)-(-2400,4128,-671)
Error: Entity 0, Brush 21: outside world(+/-4096): (-4112,-1040,-722)-(-2416,4112,-685)
Error: Entity 0, Brush 21: outside world(+/-4096): (-4112,-1040,-722)-(-2416,4112,-685)
Error: Entity 0, Brush 22: outside world(+/-4096): (-16,-16,-804)-(4112,4112,-668)
Error: Entity 0, Brush 22: outside world(+/-4096): (-16,-16,-804)-(4112,4112,-668)
Error: Entity 0, Brush 22: outside world(+/-4096): (-32,-32,-800)-(4128,4128,-672)
Error: Entity 0, Brush 22: outside world(+/-4096): (-32,-32,-800)-(4128,4128,-672)
Error: Entity 0, Brush 22: outside world(+/-4096): (-16,-16,-786)-(4112,4112,-686)
Error: Entity 0, Brush 22: outside world(+/-4096): (-16,-16,-786)-(4112,4112,-686)
Error: Entity 0, Brush 23: outside world(+/-4096): (1520,-1040,-740)-(4112,16,-667)
Error: Entity 0, Brush 23: outside world(+/-4096): (1504,-1056,-736)-(4128,32,-671)
Error: Entity 0, Brush 23: outside world(+/-4096): (1520,-1040,-722)-(4112,16,-685)
Error: Entity 0, Brush 25: outside world(+/-4096): (-2448,-16,-740)-(16,4112,-667)
Error: Entity 0, Brush 25: outside world(+/-4096): (-2464,-32,-736)-(32,4128,-671)
Error: Entity 0, Brush 25: outside world(+/-4096): (-2448,-16,-722)-(16,4112,-685)
(0.22 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\EDDI'S~1\ZHLTCO~1\ZHLT\HLBSP.EXE -estimate -high "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\EDDI'S~1\ZHLTCO~1\ZHLT\HLVIS.EXE "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout.log for the cause.

----- END hlvis -----

That's the error please help!
 
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click on map, goto brush and check brush #20, 21, 22, 23, 25
 
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It means you have a brush outside of your level or a brush touching the edge of the map matrix.
 
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Oh, thank you Shadow and DJ
 
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And next time, please read the tutorials that are stickied.
 
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★ Black Lounger ★
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I have another problem, I'm not sure if they are on sticky but everything is fine I have like 2 or 1 more erorr. Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.16 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.39 seconds)

Using Wadfile: \my documents\cs_haste.wad
- Contains 1 used texture, 14.29 percent of map (129 textures in wad)
Using Wadfile: \my documents\de_vegas.wad
- Contains 6 used textures, 85.71 percent of map (101 textures in wad)
Using Wadfile: \my documents\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \my documents\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \program files\eddi's tools\zhlt compile gui\zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\[email protected]\half-life\dpb\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Texture usage is at 0.28 mb (of 4.00 mb MAX)
0.77 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\EDDI'S~1\ZHLTCO~1\ZHLT\HLBSP.EXE "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout2"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\EDDI'S~1\ZHLTCO~1\ZHLT\HLVIS.EXE "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout2"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout2.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\EDDI'S~1\ZHLTCO~1\ZHLT\HLRAD.EXE "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout2"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\SSJ_GotensHideout2.log for the cause.

----- END hlrad -----
 

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