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Ok game play is great fun in the begining it was confusing to get used to the melee now its fine after some time getting used to.

but theres just one thing bothering me too much about melee its takeing away the ki/blasts part of the game. now im not saying change the melee so you can use ki stuff more often no. to get ki into the game you gota hide the ki people. so if i decide i wana shot some kamahamaha's well the opponent should not notice me till the last second.

example: the second somone starts charging a blast he should be taken off radar until that blast is fully charged once its fully charged he should flash rapidly on the radar. to indicate someones gona fire something big.

this is so that people dont just use melee all day for who ever pops up on radar first.

also the blasts and ki stuff should get its own targeting thingy but have it so when you target somone you can target them 3 times farther then when you target them in melee.

and have it so that the second somone targets you an exlimation mark appears above your head (!). indicating somones targeted you.

is that cool for you??

more: blasts if havent hurt you much should push you away. and sometimes temporarily disable the scouter to give the effect your scouters been hit too.

oh and no matter what you do if you get hit by a kamahamaha and it should not matter if your blocking it or not it should just touch you and drag you back. and if you block you reduce the damage and speed of the ball. when you do a struggle and the ball or blast is weakened so its right in front of your face then your health shoudl slowly drain cause your being hurt by the closeness of the blast. i never seen a blast just blow up when it hit somone. it should usually hit drag the person away and should never explode until your health reaches Zero(0). and probably not even explode just keep going and disapear when the character dies.

get it??
 
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Well there good parts to your suggestion but to me, it kind of seems unrealastic. And there lots of ways to dodge a melee. People usally just use ki attacks from far.
 
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im not talking about dodgeing the melee either im talking about a way to implement the ki fighting style(or to get more ki fighting) into the game without changing melee
 
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nah ...

do you code ??? not ??? as I've though ...

hide PL
look other threads

KI on scouter
first imagine there's a frieza ... what's with his fingerlaser ???
second ... imagine there's a piccolo ... he shoot's a lot of scatter shots ... imagine your scouter ... all full
third ... you can't imagine how much to code this is ... you would suggest if you knew it

(!) above head
nah ... it would disturb ... I think it's as good as it is now ... their diamonds above their heads are enough ... and you can't even see a "!" above their head if they are far away ... imagine a SSJ fight ... mostly you don't see the enemy itself ... only the targeting

cracked scouter
I don't thing that's much to code ... but it would be unfair if anyone can't use its scouter and it's a 2on1 ... he can't see where the 2 are coming from

cya
 
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hideing your pl still dosent take you off the radar.
and yes as a matter of fact i do know some codeing and if they have the time to code in the radar i think they have the time to add in a couple little features
KI on scouter
first imagine there's a frieza ... what's with his fingerlaser ???
second ... imagine there's a piccolo ... he shoot's a lot of scatter shots ... imagine your scouter ... all full
third ... you can't imagine how much to code this is ... you would suggest if you knew it
no thats not what im talking about just the character flashing on radar when he powers up an attack not his attack on radar.

(!) above head
nah ... it would disturb ... I think it's as good as it is now ... their diamonds above their heads are enough ... and you can't even see a "!" above their head if they are far away ... imagine a SSJ fight ... mostly you don't see the enemy itself ... only the targeting.
do you read my posts at all im talking about only you seeing your own "!" mark not other people. and secondly it can be placed almost right above the head

cracked scouter
I don't thing that's much to code ... but it would be unfair if anyone can't use its scouter and it's a 2on1 ... he can't see where the 2 are coming from
ok you just didnt read my post did you cause i never mentiouned the radar being cracked just people disappering off radar.

and since were talking about a cracked scouter now, well how about instead of it being cracked how about it being scrambled just like loosing tv reception the scouter cant take the power so its transmision is interupted cool ya (temporary)??
 
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Yeah, I'd have to say it's too much work for too little product. Hiding your PL when you charge up a beam just seems wrong. Your PL goes up on the show when you charge a blast, and perhaps that would be a better idea to catch people's attention. Ki blasts and techniques are meant to compliment melee, not server as carpet bombing nuclear warheads that wipe all the life off of the field. Something that powerful should be easy to counter, as with melee. It's annoying that you can't tell when someone is charging a beam that isn't easy to see though, since there's really no way to avoid a decent player's fully charged kamehameha without zipping across the map, which isn't easy if you don't have enough ki.

In 1.1 blasts will take you out of a swoop upon connection, so look forward to it.
 
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My idea which i posted a while back was the complete oppposite of yours. I wanted people who were charging beam attacks to become more noticable. e.g. like vege5tas gallit gun. Or failing that if it was too extreme, anyone who is currently charging a ki attack shows up on the radar with a black ring around their dot.

As much as i love using the beams there are already too many beam snipers and having your method of masking them would increase even further. Sorry but i feel that if anything they should make players using beams easier to see not harder. In general beams do a rediculous amount more than melee.
 
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i think that when someone is ascending near you the scouter should sort of fizzle like with bad tv reception
 
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ya thats cool or even but even though there off the radar dosent mean you cant turn around spot the guy put your crosshair on him and read his power (wow hes chargin somethin big there)
 
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Originally posted by jeff_d5
ya thats cool or even but even though there off the radar dosent mean you cant turn around spot the guy put your crosshair on him and read his power (wow hes chargin somethin big there)
I dont know what youre playing but from my experience you dont have an increase in pl when you charge an attack such as k-wave or FF. The only reason that in the show a characters pl goes up when they charge an attack is because they raise their pl...kinda like going turbo before charging a k-wave. I think that the black edging around a person who is charging an attack sounds good though, makes it easier for psing which i just love to do.
 
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The scouter should give the highest pl, Your pl or your attacks pl.

In the saiyan saga, the scouter indicated a power surge when someone was charging a beam.
The scouter made it look like the person who was charging the attack was actually raising his powerlevel.
But what really was raising in pl was the attack they were charging.
 
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i disagree with one thing
The scouter should give the *Lowest* pl of the opponent, and his attacks pl (if hes charging one)
 
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just keep that the way it is till some freaks wanna get a link with the pc or get a microphone to yell at (the harder they yell, the more power their attacks get), or the harder you smash your keyboard!!!
lol
 
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When you charge up a ki attack, your power level increases. Remember in the beginning of Dragonball Z, when Goku and Piccolo are fighting Raditz? Goku jumps into the air and starts charging up a Kamehameha wave. Raditz sees in his scouter that Goku's power level is increasing as he's charging up the attack (but you fail to see a white aura surrounding him). Similarly, when Piccolo is charging up his Makankosappo attack (a.k.a. Special Beam Cannon) in the same fight, Raditz's scouter detects Piccolo's power level increasing.

I think you should be able to detect when a character is charging up an attack on your scouter, goes turbo, or transforms, by something appearing on the scouter, like a triangle or something indicating an increase power level, like in the show.
 
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he is acctualy reading the hyest power witch was the kamehameha or special beam cannon it isnt there pl it is the attacks
 
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the thing is dbz IS about melee

it is 99% melee combat


there for the game play should be like that and concidering everyone was saying before beta how melee should be use the most and for thoes reasons is why melee is most of esf
 
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Well, its not 99% melee combat, but it is mostly focused on melee. I think implementing all these wierd things is abit too much and will complicate things. But the idea of the scouter going fuzzy when someone ascends near you is a cool idea.

Oh, and hibiki, is that guy on ur sig from Trigun?
 

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