New Member
- Joined
- Sep 28, 2003
- Messages
- 603
- Best answers
- 0
Wouldn't it be cool?
Like i said, perhaps ending up side down can be distracting for some people, but not being able to aim down far enough for someone to fly past you from underneath can be seriously irritating.. ;/Sentient said:Not even the flying upside down part is important to me, but it really pisses me of that when someone flies over or passes me from below, i can't follow them all the way cuz i can only point down 180 degrees..
They have flown upside down ALOT dude, Gokou/Gohan/Piccolo/Tien/Cell/BuuSonic Boyster said:This isn't a flight simulator people, it isn't designed to let you make loops or cruise upside down because they almost never did that on the show, and getting hit with melee or a beam would knock you out of it anyway. Ending up upside-down in the middle of a fight because you were trying to find somebody could be seriously distracting and disorienting too. Let's keep things up-right for now.
Actually, being able to go upside down has been done on the HL engine already (http://www.bits.bris.ac.uk/randomnine/ - The site seems to be updated and doesn't have the old information anymore, but I'm working on finding better proof :S ) I "think" it was called objload closest thing I see on the site to it. What I remember is that it's a spaceship game where you (out of memory) can fly around a big sphere as a planet and not worry about having the default view lock hinder you going around it.Sonic Boyster said:I'm fairly certain that the engine is incapable of handling that. What you are asking is for the game to allow you to look at something upside-down, because going straight up over your head and on further would make you in look at stuff upside down (obviously). You can manually tell the camera to go upside down, or program it to go upside down if you press a button or trigger an action, but just looking as high as you can couldn't trigger that kind of thing, and even if it did, how would you reset it? You say press a button to let you go upside down, but that wouldn't stop your viewpoint from ending after looking straight up.
It's an engine thing if anything.
Sierra Sonic said:All of you disagreeing with this idea, shutup, it would be an important feature, it would change the way the game is played and up it up to another level at the same time.
Like Sentient said, you cant aim up or down far enough to hit someone, so they go around the back of you and your hit instead with this you would be able to flip upside down and hit them, canceling their suprisee attack.
This would make melee more interesting, imagine being able to thorw someone while being upside down and into the ground at a backwards angle, they did that so many times in DBZ its not funny.
No engine was built to support model flipping, but they did it in BFP, with some coding it can happen in ESF. Doesn't mean it has to be in 1.2, or 1.3, but it can eventually come in.
I bet most of you are saying no because it would delay 1.2, would you agree if it goes in 1.3?