Few Suggestions

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As suggested before well I will suggest it one more but with how to balance them too.

Ultimate Sacrifice: Takes 5 seconds to charge. Kill's all the people in a very big radius but not all the map. Cooldown of lets say 20 mins. It kills its user. Only performable at SSJ2 Majin. Also it will only kill people with powerlevel higher than you and with HP lower than yourself.

This thing with PL higher than you and HP lower than yourself it will make it unspammable at 1 hp or just when gonna die also its made for power full foes to surprise them.

Ring Attack: Only usable at SSJ2 Majin. Its a little slower than a ki blast. It decreases Half KI. It will only work if theres a vertical obstacle in back of the enemy to catch him with the ring. If hes succesfully catched you can only attack him with prepunch. Also to the one which is catched with this attack it will appear a struggle bar and according he's power level and to the enemy power level he would keep LMB pressed to escape it. If he succesfully escapes before the enemy attacks he could spring back and basic melee him 4 times in a row. Also if the Enemy (SSJ2 Majin Vegeta) will prepunch them after the prepunch the enemy springs back up but with normal basic melee hit.


Revive Mode
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Well in this game mode who dies will only play again if its revived with the dragon ballz
 
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Gabe said:
As suggested before well I will suggest it one more but with how to balance them too.

Ultimate Sacrifice: Takes 5 seconds to charge. Kill's all the people in a very big radius but not all the map. Cooldown of lets say 20 mins. It kills its user. Only performable at SSJ2 Majin. Also it will only kill people with powerlevel higher than you and with HP lower than yourself.

This thing with PL higher than you and HP lower than yourself it will make it unspammable at 1 hp or just when gonna die also its made for power full foes to surprise them.

Ring Attack: Only usable at SSJ2 Majin. Its a little slower than a ki blast. It decreases Half KI. It will only work if theres a vertical obstacle in back of the enemy to catch him with the ring. If hes succesfully catched you can only attack him with prepunch. Also to the one which is catched with this attack it will appear a struggle bar and according he's power level and to the enemy power level he would keep LMB pressed to escape it. If he succesfully escapes before the enemy attacks he could spring back and basic melee him 4 times in a row. Also if the Enemy (SSJ2 Majin Vegeta) will prepunch them after the prepunch the enemy springs back up but with normal basic melee hit.


Revive Mode
----------------

Well in this game mode who dies will only play again if its revived with the dragon ballz
1.Ultimate sacriface it's to spamaball and cooldown does not work good for esf
2.I did not get that 2sd but i think that your saying at a low hp to bet more pl
and that will kind of sux
3.Enegy rings ar fun , but evryone will use them to keep enemys on the ground
4.Revive mod it will be verry ugly man, if it's a guy whit a big pl and blast the hole enemys no one will be alive to revive the other of if some one survive it will be like 1 agains 10
 
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Ultiimate Sacrifice can't work when you can respawn.

Energy Rings sound interesting but people will use them to stick people to walls then ki blob (if they're still there?)

Revival might work but it would be better with say 10 lives so a beamspammer doesn't eliminate the entire team in one move.
 
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well look again at my post 1 the ring will use half ki and you can only atack the victim with pre punch. The victim before getting hit gets a struggle bar if he beats it it will spring back and can basic melee the opponent 4 times in a row like a counter attack as for ultimate sacrifice: We all saw that cool down works well enough in EVM. And what i meant is: with ultimate sacrifice

you will only kill people with HIGHER POWERLEVEN than yourself and wich they also have LOWER CURRENT HP. it will make it kinda random to try. also it makes it unspammable at 1 hp or low hp
 
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EVM *hisses*

Even Cool Down can't save Ultimate Sacrifice (gains 5+ kills with one death), and if you added those rules to it, it would be awkward. 1hp can be gained by ki-blobbing and the most powerful players on the server couldn't use it. Vegeta is powerful enough really.

Energy Rings sound interesting-er (new word) but all it seems is free prepunch (12+ damage).
 

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