In most editors, connecting 3 vertices in one direction, say counter-clockwise, creates the face looking at the camera. If you do it clockwise, it creates it on the side facing away from the camera.
Not sure if that's the problem, but hope it helps.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.