Look in esf\sprites\hud.txt to see what files certain sprites are stored in.
The file will begin with looking like this:
133
selection 320 320hud1 160 160 80 20
bucket1 320 320hud2 108 16 12 12
The top line only needs to be at the top of the file, and it indicates how many lines of code the file is. (not counting spaces!)
Each entry after that follows the sytax of
name, resolution, file, x coordinate, y coordinate, width, height
Name being the name of the sprite, resolution being what game resolution it runs in, (320 is used for a screen resolution under 640x480, 640 is used for 640x480 and above, but with computers today rarely will someone be running a screen resolution of under 640x480 anymore.) file being the .spr file the sprite is stored in, x and y coordinates being the coordinates of the upper left pixel of the sprite, and width and height being the width and height of the sprite.
Spaces in this file are basically just for convention, and to make the document easier to read by grouping related entries. Don't let them throw you off.
