Everybody read...HUD help???

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Well i know this is wierd question but can any 1 help me i wanna make a HUD to ESF but i dunt know how are there any Programs to make one...
i would be realy happy iif someone helps me :talk: :talk:



Thx...
 
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The HUD consists of sprite files. Get a good 2D art program, <a href="http://collective.valve-erc.com/data/docs/1047496381-02062100/files/sprwiz.zip">Sprite Wizard</a> for creating .spr files from proper .bmp files, and <a href="http://collective.valve-erc.com/data/docs/1047496381-02062100/files/sprview.zip">SprView</a> for viewing sprites.
 
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quick question HOw i make Sprites to BMP files when i make it doesnt show no picture???? help
 
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wow lol i learned something new. i never new the hud was a sprite. i think i might that go once
 
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Well i made some Hud sprites to BMp now Thx for that help, but now the hud doesnt look like ESFS 1 it looks like HL one and a nother question how many hud sprites there are?? i have 320Hud3, 320hud2,640hud8,640hud7???? is that all of them??
 
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there are alot more then that i think. Just have to view some of them to see what ones are part of the hud.
 
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Look in esf\sprites\hud.txt to see what files certain sprites are stored in.
The file will begin with looking like this:
Code:
133
selection		320 320hud1	160	160	80	20

bucket1			320 320hud2	108	16	12	12
The top line only needs to be at the top of the file, and it indicates how many lines of code the file is. (not counting spaces!)
Each entry after that follows the sytax of name, resolution, file, x coordinate, y coordinate, width, height
Name being the name of the sprite, resolution being what game resolution it runs in, (320 is used for a screen resolution under 640x480, 640 is used for 640x480 and above, but with computers today rarely will someone be running a screen resolution of under 640x480 anymore.) file being the .spr file the sprite is stored in, x and y coordinates being the coordinates of the upper left pixel of the sprite, and width and height being the width and height of the sprite.
Spaces in this file are basically just for convention, and to make the document easier to read by grouping related entries. Don't let them throw you off. ;)
 

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