Enchanced PL System

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When you reach a level you stay like that even if you go to another game. Of course, the PLs would need to be a lot higher if someone wants to transform.
 
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is this a suggestion or a statement....

this would be a good idea if there was ever a single player or coop mode. where all the players fight against a common enemy. however it would still be easy to push your PL to the max. and the esf team has said there will be no single player (duno about coop).

anyway, this has been suggested before. another mod (MS - Master Sword) had something like this. you would save your exp and bring it with you to whatever server you played on. needless to say this was extremly easy to exploit, seeing as how your exp would have to be saved on your computer to be following you around.
 
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Pain said:
is this a suggestion or a statement....

this would be a good idea if there was ever a single player or coop mode. where all the players fight against a common enemy. however it would still be easy to push your PL to the max. and the esf team has said there will be no single player (duno about coop).

anyway, this has been suggested before. another mod (MS - Master Sword) had something like this. you would save your exp and bring it with you to whatever server you played on. needless to say this was extremly easy to exploit, seeing as how your exp would have to be saved on your computer to be following you around.
It can be in multi-player. And the info can be stored on a server instead of the comp.
 
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that conflicts with your original post because then you would only be able to play on that one server with that specific saved exp/pl
 
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It stores on a universal server that the add-on will specify to look for a unique file that will give the info. Like in the code it will say to go to a server and retrieve the unique ID or name it made on the server and put that info on.
 
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I don't this this is a good idea ...
- the server would need space to save the PL for every player
- ESF-beginners would have no chance
- the transform-pl should be 100x times higher then (too high PLs are buggy)
- what's about lan-games ???
- players who play all the day would become unbeatable(r)
- most players could transform immediatly after joining server/ changeing map
- then there's nothing to reach for you anymore (you play ESF almost only to become SSJ and be faster/ stonger/ more KI/ more HP/ more attacks)
- it wouldn't make much fun to join a server and you (as SSJ) would fight alone vs a non-SSJ

now please gimme advantages of this system
 
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Agreed, this isn't an MMORPG, it's a face pased third person fighter/shooter. This type of thing does not fit in at all with ESF.
 
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short answer
no

long answer
not in esf
 

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