deflector shot

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ive seen piccolo and vegeta do this a few times. they fire a much smaller blast at a much larger one and it gets deflected away. vegeta used it against kid buu's first earth destroyer blast. piccolo used it to save gohans life against brolly, i know thats not from the show, but still.

this would help incorperate some teamplay, because everytime its used its not shot at an "incoming" blast, its only good if it hits a blast from the side. so if someone shot a kamehameha at you, you couldnt just use this on it to save your life. ill try to make a diagram


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so the guy on the bottom can use it to deflect the blast away from his team mate. to make it fair, this move can use up 3/4 of your ki bar, like solar flare.
 
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hmm but would it be hard to hit a beam not coming toward u?? try throwing a beam into another beam not going towards u its kinda dificult... so most ppl probably wouldnt use it... sounds cool though if they get a good stable way of making it work i like ur thinking :D
 
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Well.. i think the idea is gread.. :laff:

as a mather of fact.. i alreaddy did something like this only not with deflectorshots but with kamehameha`s and small spiritbombs.. but its only possible when you are pritty strong (30 MILLION PL) and the other person who fires the beam that you want to deflect has something between 5 and 15 million...

but most of the time that i deflect it it still destroys me becourse the size of the impact :rolleyes: but the idea is verry good.. but it should takt pritty much of your PL and i think you should olmost be even as strong as the beam is or stronger...

example..

person who fires a beam has 20 million..
you want to deflect ie with a PL of 5 million than i think that the beam should go straight to the deflector shot becourse its just to weak...
 
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You can already do this, fire a beam into somoene else's beam, and viola! if yours is strong enough it will make the beam change its original path. I've saved many teammates doing this, and i dont think it needs any working on.
 
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i can do this as well, charge a finishing buster and it does a fine job of deflecting shots. im talkin about a quick charging thing that is quick moving and will effectvly deflect a larger beam. if u use regular attaks to deflect, if the guy firing has a huge pl you stand no chance of really deflecting it. but with this, since you cant really use it for personal benefit, it will deflect large attacks with ease.
 
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wow thats pretty neat
 
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this atack, if implemented would have to do almost no damage to players otherwise people would spam it against other people, not their beams.

think: quick charge, strong enough to deflect powerful beams, n00bs launch it against other people for big damage.
 
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yes but even if u do reduce it to say 1 damage per shot the fact is if u deflect a blast the origonal blast will still be very damaging if not fatal... this is more or less the same idea as the panic shot but less thought out...

good idea but no use in esf im afraid
 
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i never said this move has super high damage, its just a small deflecting ball. u can have it do no damage to other players, hell a ki blast has no charge time at all, you dont see n00bs doing a very good job with them do you? this move isnt stronger than a ki blast, it just has a small charge time, maybe a little less than a generic beam. and it deflects beams/balls if you peg them from the side. it cant be exploited because if you shoot it at a beam straight on, it wont deflect it anywhere.

for example, your on river side. you see a big bang heading for your team mate. u switch to ur deflector and charge it. if you manage to hit the other blast it willfire off in some random direction or something, not going where it was suposed to. it can still detonate in another area and possibly hit someone else.

the only catch with this is, if u have bad aim you wont be able to use this.

and this is nothing like the panic shot, that was suggested to do a large amount of damage with no charge time, which is just dumb...

also the point of this move is to save your teammates, not to nullify the blast itself.
 
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You'd have to figure out a way to check beam direction though, so that people getting shot at by beams didn't use it.
As well, they spoke of damage...
You would want to turn damage off, as having damage would (I think?) make the blast stronger, which a deflector shot never really did.

One big problem that no one else mentioned, is the abuse of this with PS'ing on beams. Think : two people are charging up beams. one shoots, the other guy waits, his teammates shoots a deflector blast. The guy who shot the first beam is caught PS'ing the deflector blast, while the other guy is able to then shoot his beam and hit the other player.

Suggestion for this problem : make it so that if pl of beam > deflector power by X amount, the beam swallows the deflector shot and increases in PL like it would normally. If PL beam != > deflector blast power by X amount, the beam instantly goes into the animation as if it were BS'ed successfully and thrown to the side. I think that's what you mean.
 
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Just make it a ball that charges quite quickly... To avoid spamming make it use just a little more than half your ki bar (so you can use it twice without charging), and give it HIGH speed. That way you won't have to be an expert to use it effectively..
Also make sure it doesn't do much damage, like 5 or something..

The ball would not PS the incoming beam/projectile, just change it's course and temporarily make it non-controllable... the one controlling the beam would still be able to re-adjust the direction the beam is going after lets say 2 seconds.. (impossible if it's a projectile, like in the brolly movie..)
This way, you can't use the attack to simply make a very large and powerfull attack useless, but give somebody it's pointed at enough time to escape if used at almost the last second...

What's very important (suggested before) is that this should only work from the side, otherwise you'd just be able to deflect every incoming attack.. :no:

Just my idea 'bout it though..
 
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The ball would not PS the incoming beam/projectile, just change it's course and temporarily make it non-controllable... the one controlling the beam would still be able to re-adjust the direction the beam is going after lets say 2 seconds.. (impossible if it's a projectile
mmmm i duno, that would cause problems with people abusing it to kill someone. this attack is not meant for offence in any way. its totaly defensive. its meant to stop your team mates from being killed, not stall the enemy so you can kill him.

i like the way lilium put it
the beam instantly goes into the animation as if it were BS'ed successfully and thrown to the side.
 
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this wouldn't work for a couple of reasons. First of all, when you're weak and you can't normally deflect a beam, you shouldn't be able to at all.
Look at it like this, i'm vegeta, i charge a full FF, and fire it at you, you quickly charge a small ball, and my final flash is wasted. That doesn't make any sense.

Secondly, this would make it to easy to dodge beams, it would probably be used way too much and block struggling would become scarce.
 
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Solution for this was put forth, read back over it

"Suggestion for this problem : make it so that if pl of beam > deflector power by X amount, the beam swallows the deflector shot and increases in PL like it would normally. If PL beam != > deflector blast power by X amount, the beam instantly goes into the animation as if it were BS'ed successfully and thrown to the side. I think that's what you mean."

This solves people being to weak to block struggle and still doing so which is just what you're complaining about.
 
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yes, and block struggling barely happens anyway. but it wouldnt decrease at all, since to block struggle the beam has to go straight at u in order to block it. and since you cant use this attack when a beam is coming straight at u, it will have no affect. and there is really no way to stop a fully charged powerfull beam, but there are ways to stop melee. so there should be a realistic way to stop a huge blast.
 
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for the sound of the move, you could just have the suprised "wahh!" of each character.
 

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