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I think PL and health could be set by Cvar.
For me, personally I'd like to have a one on one battle for a long time without each other having to die. Thus a cvar for health would be good. Of course there'd be a limit.
for instance, mp_healthset 1
that would mulitply the health by one. If by 2, it would double the health. If by three, it would triple the health. 3 would be the max to have. Thus ppl can set how long their fights would last.
Also a Cvar for PL would be good. Same concept for PL.
mp_plset 1
1 would be multiply by 1, 2 by 2, 3 by 3.
For me, personally I'd like to have a one on one battle for a long time without each other having to die. Thus a cvar for health would be good. Of course there'd be a limit.
for instance, mp_healthset 1
that would mulitply the health by one. If by 2, it would double the health. If by three, it would triple the health. 3 would be the max to have. Thus ppl can set how long their fights would last.
Also a Cvar for PL would be good. Same concept for PL.
mp_plset 1
1 would be multiply by 1, 2 by 2, 3 by 3.