Lost in space
💻 Oldtimer
I know this has been suggested before but I think it's a pretty good idea. Lengthy, but give me a chance.
Here's my suggestion: More attack customization. I would greatly prefer if the character system were a little more in-depth than pick Goku or Piccolo. I think it would be a better option to add slightly more customization in there and possibly add in more abilities without unbalancing anything. So here's my idea on that.
Edit: Just to clarify, this idea is only an example of concept. If there is significant interest in this I can go further into balancing the attacks per points/character and the "class" idea of the suggestion below, including more options for both "classes" to use against each other and other attacks.
Goku:
10 points to spend.
Big spirit bomb 5 points - functions as it does now, 10 second charge
Small Spirit Bomb 2 points - 3 second charge, much weaker
Solar Flare 4 points - wide radius
gen beam/ball 1 point
ki blasts 1 point
Kamehameha 3 points
Torpedo's 3 points
Kaioken 8 points - disables teleports while in use, expends stamina, no room for other attacks. Increases swoop speed and recovery.
There would also be a default Goku for those who don't want to spend any time on this and a "saved" Goku from your previous session and of course this is just a low thought out version of it. In this way, we can add more attacks to players without unbalancing anything. Now check out Krillin for an extension on the Spirit Bomb options.
Krillin:
10 points
Ki Blasts 1 point
Gen Blast 1 point
Kamehameha 3 points
Scatterblast/beam 4 points
Destructo Disk 5 points
Combat Destructo Disk 2 points - replaces ki blasts, does slightly more damage but no explosions. Smaller, slightly slower than ki blasts, can continue through to damage other characters. (Would consider it more of a cutting action rather than dividing large objects in half)
Here's my other part to the customization idea. Lets do some personal editing with the attacks. Not by like budokai standards where everything goes, but why can't some attacks be more localized and accessible? We don't need to follow the exact mechanics the show and manga distributes. It would make Krillin feel much more bad-ass to be machine gunning destructo disks, even if they don't insta-kill.
That's the end of the Customization design. I have many more ideas for extra attacks but lemme know what you think and if you have any extra ideas.
Gameplay Options
What I mean by this is clearly defining long range and short range combat. When I say that, I don't -specifically- mean long and short. A caster class would have some melee options and a melee class would have cast options but the aim of both classes would be to either stay away and beam/blast enemies to death, and get in close and wreck shit.
The reason for the above suggestions is to give people this option to choose or bend classes. Gearing one character to have strong ranged capabilities but having ways to get away if they need to. Kaioken and similar abilities would be pure melee characters, of course. Stuff like Solar Flare and Combat Destructo disk would be for long range as a defensive trigger and AoE seperately.
Now, what I'm thinking in this is that you can still melee as a caster, and maybe you have the option similar to the above. Like an option in the customize menu similar to:
Physical melee (fists and feet)
or
Energy melee (close range explosions and blasts, like if you ran up and threw a gen beam in someones face at point blank range. Works exactly the same as melee.)
This wouldn't be limited to simply melee, but maybe even come up with some more movement options and attack type customizations.
All this would do is make combat feel different, but that's important. It would be similar in advanced melee bursts, ranged characters consisting mostly of energy attacks rather than punches and kicks. The tier bonuses would be unchanged. They would have these options, because it's still gonna be unavoidable to melee at times, but you use melee and knockbacks to set up more energy attacks rather than setting up your next melee combo and also having the option to simply get away and inundate an enemy with energy abilities.
My goal is to make ranged combat as competitive and strategy based as melee. IMO this level of customization would be good for the mod simply because right now, admittedly not knowing -that- much about the game, the game is pretty doomed to not have much community. Unless we can get heavy on steam without being shut down. I would like the system itself to have enough personality and customization that the 20 or so of us that will be playing won't get bored with it in 6 months.
I know it's a low shot of stuff like this being added in this stage in the game, or even being seen, but something similar would be worth waiting for.
Here's my suggestion: More attack customization. I would greatly prefer if the character system were a little more in-depth than pick Goku or Piccolo. I think it would be a better option to add slightly more customization in there and possibly add in more abilities without unbalancing anything. So here's my idea on that.
Edit: Just to clarify, this idea is only an example of concept. If there is significant interest in this I can go further into balancing the attacks per points/character and the "class" idea of the suggestion below, including more options for both "classes" to use against each other and other attacks.
Goku:
10 points to spend.
Big spirit bomb 5 points - functions as it does now, 10 second charge
Small Spirit Bomb 2 points - 3 second charge, much weaker
Solar Flare 4 points - wide radius
gen beam/ball 1 point
ki blasts 1 point
Kamehameha 3 points
Torpedo's 3 points
Kaioken 8 points - disables teleports while in use, expends stamina, no room for other attacks. Increases swoop speed and recovery.
There would also be a default Goku for those who don't want to spend any time on this and a "saved" Goku from your previous session and of course this is just a low thought out version of it. In this way, we can add more attacks to players without unbalancing anything. Now check out Krillin for an extension on the Spirit Bomb options.
Krillin:
10 points
Ki Blasts 1 point
Gen Blast 1 point
Kamehameha 3 points
Scatterblast/beam 4 points
Destructo Disk 5 points
Combat Destructo Disk 2 points - replaces ki blasts, does slightly more damage but no explosions. Smaller, slightly slower than ki blasts, can continue through to damage other characters. (Would consider it more of a cutting action rather than dividing large objects in half)
Here's my other part to the customization idea. Lets do some personal editing with the attacks. Not by like budokai standards where everything goes, but why can't some attacks be more localized and accessible? We don't need to follow the exact mechanics the show and manga distributes. It would make Krillin feel much more bad-ass to be machine gunning destructo disks, even if they don't insta-kill.
That's the end of the Customization design. I have many more ideas for extra attacks but lemme know what you think and if you have any extra ideas.
Gameplay Options
What I mean by this is clearly defining long range and short range combat. When I say that, I don't -specifically- mean long and short. A caster class would have some melee options and a melee class would have cast options but the aim of both classes would be to either stay away and beam/blast enemies to death, and get in close and wreck shit.
The reason for the above suggestions is to give people this option to choose or bend classes. Gearing one character to have strong ranged capabilities but having ways to get away if they need to. Kaioken and similar abilities would be pure melee characters, of course. Stuff like Solar Flare and Combat Destructo disk would be for long range as a defensive trigger and AoE seperately.
Now, what I'm thinking in this is that you can still melee as a caster, and maybe you have the option similar to the above. Like an option in the customize menu similar to:
Physical melee (fists and feet)
or
Energy melee (close range explosions and blasts, like if you ran up and threw a gen beam in someones face at point blank range. Works exactly the same as melee.)
This wouldn't be limited to simply melee, but maybe even come up with some more movement options and attack type customizations.
All this would do is make combat feel different, but that's important. It would be similar in advanced melee bursts, ranged characters consisting mostly of energy attacks rather than punches and kicks. The tier bonuses would be unchanged. They would have these options, because it's still gonna be unavoidable to melee at times, but you use melee and knockbacks to set up more energy attacks rather than setting up your next melee combo and also having the option to simply get away and inundate an enemy with energy abilities.
My goal is to make ranged combat as competitive and strategy based as melee. IMO this level of customization would be good for the mod simply because right now, admittedly not knowing -that- much about the game, the game is pretty doomed to not have much community. Unless we can get heavy on steam without being shut down. I would like the system itself to have enough personality and customization that the 20 or so of us that will be playing won't get bored with it in 6 months.
I know it's a low shot of stuff like this being added in this stage in the game, or even being seen, but something similar would be worth waiting for.
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