Cel Shading

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Well, I don't want fake cel shading like on the tutorial here. So I wondered if anyone has a tutorial explaining the cel shading algorithm on HL,Quake 2 or Quake 3 SDK(not the model part of it, the programming part of it). I've searched a lot but I couldn't find any however I did notice that a lot of mods use cel shading...
 
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theres something very cool about it u cant use it in hl..
 
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Not really, have u ever looked in narutomod.com? And besides, I wasnt asking only for HL...
 
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Those are just cartoonish skins with a cell shaded render.
You can have real cel shading in HL, just not possible.
The only thing you can do is delete the light in HL so you wont see shadows.
And get a little cell shaded feeling.
 
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oh im sure you could do more than that to simulate cellshading in HL, ive heard from a few people that someone got quake3 style shaders to work in there, (which is what zeq2 uses to simulate cellshading)

i dont think coders have access to the part of HL's engine to give it actual cellshading, even if it was possible
 
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i was wondering maybe theres a diffenrnt program to do cell shading and make it go to hl?
 
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No there isnt, my friend from pokemod, tried to code it into half-life, with vetex shaders, exept it didnt work :( the sdk dosnt give ALL the areas that you can change, there probably is a way, but only valve nows about it :\
 
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Well I am using Quake 2 with Quake2 max and it has plenty of built in shaders so I am sure one of them can do cel shading. Btw, I wasn't speaking about zeq2, I was thinking more on the direction of ninja densetsu...
 
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nuttzy said:
ive heard from a few people that someone got quake3 style shaders to work in there, (which is what zeq2 uses to simulate cellshading)
Q3 shaders in HL, thats amazing, ive read about the ZEQ2 thingy.
There developing some kinda of "make your own mod in 10 steps" kinda thing right? could be that i read it somewhere else but im really interested in stuff like that, If someone could make a tut on how to get "real" cell shading in HL then that would be going in history books =P
 
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if some one did find out how 2 they would prably not tell you, and they make you beg for it :p
 
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I just found out, and I am working on adding it to quake 2, as soon as i am done I'll make a tutorial about it.

BTW, if u think that zeq2 was good, u need to look at this:


This is the best cel shading u can get, and is what I am aiming for.
 
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That is a cell shaded RENDER in either max or some other program, dude this isnt in the real game :p
 
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I tis a real game, what I ment by that was not the quality of the model, I ment by the quality of the shadows, look at how good it is.... I am pretty sure its possible to do that...
 
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i'm no skinner but i did yesterday a skin edit and when i played the model, i had cellshade.
i don't know what is diviculd about it, i just did it.
i use ms3d but edited with paintshop, don't know any oter way.
the model looks gread btw.
 
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U didn't do real cel shading with the actual shadows, u only used blocks in ur skin and made a fatboy duplicate of ur model in black. What we're speaking about here is the shadows on the model itself.
 
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All i can say that Cell Shaded in Hl with Cell Shaded Shadows is possible......You need atleast 5 coders to atleast code it...all i can say...
 
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darn slim, you beat me to it. Well, i don't think it takes 5 coders, since Internet Nightmare did our code by himself. What I'm worried about is if the cell shaded shadows will lag in HL.
 
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if the skin nead's a shadow in it then the engine sux.
a good engine can take it, making the skin cellshade is easy so if the engine can't take it then it sux.
first try to beat q3a, then we talk furter
 
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U can't make shadows on models in half-life as you dont' have shaders in half-life and you can't add any. If you try to add the shadows manually it'll work slow. As for the skin having shadows that's impossible because shadows is soemthing dynamic. You cna only have shaders in something that you have the source for the engine aswell (like quake 2).
 

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... halflife has supported shades in the past... but they removed it, not because it was slow.. they removed it because it looked crappy and nobody used it... it was for promotional stuff only...

its perfectly possible to have shades again in hl, but valve needs to enable them again with an update.. but i dont think that theyre planning on doing that...

it can be fixed with some shade sprite tho.. (the specialists system)
 

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