grrr my bad... ok lets see i haven't mapped in a while so im beginning to forgot... and you type the changelevel <mapname> in the console in esf after choosing another map if you didn't add a info_player_deathmatch entity, it would take you to that map. and uh... by w/e entity meant that i didn't know the exact name of the entity and w/e is whatever >_< . anyway if you added the info_player_deathmatch, just compile it and go test it out, and forget about the entire changelevel thing..