Been a while but in need some help

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Well some of you might remember the map i was making. The one wich i didnt have a name for.

Well i cant compile it. I have no idea why and nor do Imkongkong and DJ-Ready :s

compilation LOG said:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlcsg.exe"-nowadtextures -wadautodetect -hullfile D:\mapping\hulls.hull -wadinclude city.wad -wadinclude esf.wad -wadinclude island.wad -wadinclude liquids.wad -wadinclude frieza.wad -wadinclude halflife.wad -wadinclude Castle.wad D:\mapping\maps\esf_island
Loading hull definitions from 'D:\mapping\hulls.hull'
Entering D:\mapping\maps\esf_island.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ D:\mapping\hulls.hull ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[city.wad]
[esf.wad]
[island.wad]
[liquids.wad]
[frieza.wad]
[halflife.wad]
[Castle.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.95 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(5.03 seconds)

Including Wadfile: d:\mapping\maps\city.wad
- Contains 2 used textures, 9.52 percent of map (45 textures in wad)
Including Wadfile: d:\mapping\maps\island.wad
- Warning: Larger than expected texture (348972 bytes): 'ISLAND-01'
.
.
.
- Warning: Larger than expected texture (348972 bytes): 'ISLAND-16'
- Contains 16 used textures, 76.19 percent of map (16 textures in wad)

Error: File read failure

----- END hlcsg -----
error log file said:
hlcsg: Error: File read failure
If anyone has any ideas what could be wrong please tell me. CAuse it seems that Kong and DJ can compile it normaly. And i can compile other maps. (points to destructable buildings thread) Since i compiled that without problems.

If anyone has any ideas plese say them :s
 
The Viking
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Set "-texdata 8194" in the addional parameter in CSG, BSP, VIS and RAD
 
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imkongkong said:
thats right coldeh... ^^
And you couldnt tell me that over AIM >.> Heck you said you had no idea >.<


Anyhow it works now. THX CS.
 
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i thought you said you used my exact settings for batch.. i had that setting in there... SEE its your fault ^^
 
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imkongkong said:
i thought you said you used my exact settings for batch.. i had that setting in there... SEE its your fault ^^
Well i ussed the settings i have. Besides you nevrer showed me yours. So i wouldnt know >.>

In any case i can compile it now :p


This will take a while. And i found a fiew bugs i have to fix ^^

But ill be updating the old thread tomorow with a screen or 2 ^^
 
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Heh, cold I was about to say the same thing >_< please do, I'm sure you can get away with bumping your own map thread for an update, atleast I hope so, can't wait to see some, I forgot how the map looks, lol.
 

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