U know what happens to most of the huge blasts in DBZ, like in the Cell Games the Kamehameha waves 'flew' to outer space.
So my suggestion is that if a beam reaches the end of a map (where there is an 'invisible wall'), instead of exploding the beam will detach and keep going until it reaches the skybox or something.
If it's a blast (BigBang, SpiritBomb, DeathBall etc.) it will just keep going beyond the 'walls' like the detached beamhead will.
What do you think?
So my suggestion is that if a beam reaches the end of a map (where there is an 'invisible wall'), instead of exploding the beam will detach and keep going until it reaches the skybox or something.
If it's a blast (BigBang, SpiritBomb, DeathBall etc.) it will just keep going beyond the 'walls' like the detached beamhead will.
What do you think?