Battlefield 3 - Arriving this fall!

New Member
✔️ HL Verified
Joined
May 8, 2010
Messages
241
Best answers
0
2011 great gaming year hell yeah. Not to mention FIFA 12, PES 12 , FM 12 , Crysis 2, Assassin's Creed Brotherhood.

BC 2 is definatly the best shooter available. We should make a squad sometime and pwn everything on Oasis.
 
Active Member
✔️ HL Verified
💻 Oldtimer
Joined
Mar 14, 2005
Messages
3,881
Best answers
0
2011 great gaming year hell yeah. Not to mention FIFA 12, PES 12 , FM 12 , Crysis 2, Assassin's Creed Brotherhood.

BC 2 is definatly the best shooter available. We should make a squad sometime and pwn everything on Oasis.

Brotherhood came out last year. >_> Oh yea I went there. :p


But I gotta agree 2011 has shown off a great selection this year for me. Marvel vs Capcom 3, Tekken Tag 2, Bulletstorm, and a bunch more to come.
 
New Member
💻 Oldtimer
Joined
Oct 4, 2004
Messages
1,572
Best answers
0
Location
Norge
How DO you clear a room properly, Nix? Would it work in a game?
 
Cunning as Zeus
Banned
✔️ HL Verified
💻 Oldtimer
Joined
Nov 23, 2003
Messages
6,079
Best answers
0
I won't cover clearing rooms within rooms in this post in case there's a muj scanning dbz sites for cqb tactics , but the gist of it is as follows.

First off, you have a 5-man team (as per the vid). Generally, when you first make entry into a room, you want 6-8 dudes. Whatever, you have surprise on your side and provided you maintain speed and violence of action, you should be good to go. Unless there's a mounted .50 cal aimed right at the entrance. That's why this first part is the most important. Before you make entry, you don't dilly dally your way up to the door. Here's a pic of the general setup of the building minus the stairs and the rooms to the right.



Moving on.

As you can see in the pic, there's an inward opening door that opens to the right. Easy peazy. This isn't how I'd do it, but for the sake of instruction, here's how we were taught in baby school. You'd stack up on the door, one behind the other. That's 5 men in a line. Now, that's stupid because of the way the building is situated, and there's a fence with a dog behind it, meaning people could potentially make their way back there and merc the lot of you before you even make entrance. Whatever. Bear with me. We crawl before we take cities.

Before I go on, let me just make it clear this is going to be room clearing as if you had 300 more buildings to check after this. There's the long clear, and there's the expedited clear. The long clear involves a lot of logistical crap, and lots of comm between you, snipers and DMs and your leadership. That's not what you do when you're assaulting a city. That's what you do after you've already captured it and you think Baghdad Bob is in the building and you want him.

Step 1: 1-man is going to move to the right side of the door. He isn't going to run past it. He isn't going to roll over to it. He's going to briskly walk to the other side while covering the door with his primary. Why? If someone shoots an AK at the door, there's no guarantee he's going to get hit, so if he doesn't, he's going to want to throw a little suppression their way. Why walk? Anything else is unnecessary and loud. Surprise. Maintain it while you can.



Step 2: In the vid, the dude basically shoulder charges the door, and then automatically becomes 1-man. In reality, this probably just got his entire squad killed. So that's a no-go. 1-man, the one who walked to the other side of the door has just become 2-man. Why? Because he's opening the door. Now, whether or not you're 1-man, 2-man or 3-man depends on your position in relation to the door, and what kind of door it is (inward opening/outward opening to the left/right, etc). In this scenario, 1-man just became 2-man, and 2-man is now 1-man. The guy behind 2-man is 3-man.

Why?

First off, it's faster this way. Secondly, once that door is open, 2-man has the most depth on the room. That means he can see more than the 3-man, and probably slightly more than the 1-man depending on his position in relation to the room (proximity to the walls, L-shapes, hallways, etc).



Step 3: The new 2-man (Red), gives 1-man a head nod to see if he's ready. 1-man responds in kind. 2-man turns the nob slowly to make sure it isn't locked. If it is, it can go 1 of 2 ways. Either 1-man can donkey kick it, turning 2-man into 1-man, and letting the rest of the stack flow by the original 1-man (the one donkey kicking), or donkey kicker can flow in right after 1-man enters. I'd rather everyone flow right by him because he's going to turn to his right after kicking the door, forcing him to basically do a 360 if he wants to get right back in, slowing down the op.

We're pretending the door was open. 1-man walks in at a brisk pace, because you want to move only as fast as you can engage. We aren't the army. Someone shoots a single round, there better be a single casualty. None of that FULLY AUTO SPRRRRRAAAAAAAAAAYYYYYYY bull****. If we were going to do that, we'd have just called in a JDAM.

Anyway, 1-man gets in there, 2-man follows immediately afterwards. Immediately. There is no hesitation. He walks in, and pins the door the wall. If it rides flush against the wall, he moves on into the stack. If there's a gap big enough for a person, time to clear that ***** out (Clearing the door, gents. Word? Word. Open the door with your rifle under your armpit and prepare for danger. Why under your armpit? Because at that distance, you're not missing your target. Also, if it's under your armpit, the muzzle is that much farther away from potential enemies, making it awfully difficult for them to grab it, pull it to their side while its still slung to your body, and knifing you under the chin. )

Wonderful. We're in.

Step 4: Depending on the size of the hallway (my picture is hardly representative of the building's actual dimensions), you'll determine what kind of stack you want to move into. Since there's enough room for 2 men to stand shoulder to shoulder, and then some, we move into a split stack. That's just two stacks on either side of hallway. They move up and see an L-Shape. Wonderful.



Right side of the hallway has the most depth on the left side of the L-shape. Both sides move up until they're cut off by the imaginary line that stretches from the right stack's side of the wall, to the end of the left side's side of the wall. Fantastic job! This is taking way longer than I anticipated, so I'm done drawing pictures.

Left side decides to do a high-low. That's one man standing, one man kneeling, providing double the firepower should an enemy appear on the wall closest to them going down the L-shape. The 1-man on the right side is going to walk his way down his side of the wall until he's on the other side of the room/L-shape. While he's doing this, he'll be scanning and providing security while 1-man/2-man of left stack clear their side of the room, visually. Once 1-man from right stack hits the wall, his stack meets up with him, and left stack prepares to clear out the rest of the room. This means looking behind furniture and all that.

Furniture is cleared out pretty much the same way you'd clear a room. You don't just walk up to it and say clear. You have someone providing security for you, and you either clear it on your own, or simultaneously with a buddy. Why? If you go down, your buddy needs to take the other guy out. This saves lives. You're the canary. It sucks, and you have a 70% chance of getting schwacked as the 1-man, but its a fun gig.

Since the whole L-shape thing looks a little confusing in text, I'll draw one last picture.



And this is just a giant empty room. Add furniture, **** up the lighting, throw in a stairway, add extra rooms, blah blah. It sounds like a lot, but it usually takes maybe 5-10 minutes for initial sweep of a decent sized floor. If there were multiple floors, you'd go in with multiple squads and try to take it all down simultaneously.

Anyway, I'm not expecting them to clear every goddamn nook and cranny. Just make entry correctly. Medal of Honor had it the closest so far.
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Mar 29, 2003
Messages
4,765
Best answers
0
Location
The Netherlands
Thanks for the room-clearing 101. It was quite interesting.

But to be honest, this is a game. While your point would be absolutely correct if this was a simulation, games tend to be different, often acting more like interactive movies rather than real life. While obviously, the designers could do a better job at making it more realistic, ultimately, your adrenaline gets flowing in a game more if you just barge into a room, instead of neatly stacking up and walking about in full control.

I agree with you, it can never hurt to add in a bit more realism, and make stuff like entry's realistically correct. But I can also understand why the developers made it like this.
 
Cunning as Zeus
Banned
✔️ HL Verified
💻 Oldtimer
Joined
Nov 23, 2003
Messages
6,079
Best answers
0
Thanks for the room-clearing 101. It was quite interesting.

But to be honest, this is a game. While your point would be absolutely correct if this was a simulation, games tend to be different, often acting more like interactive movies rather than real life. While obviously, the designers could do a better job at making it more realistic, ultimately, your adrenaline gets flowing in a game more if you just barge into a room, instead of neatly stacking up and walking about in full control.

I agree with you, it can never hurt to add in a bit more realism, and make stuff like entry's realistically correct. But I can also understand why the developers made it like this.
You wouldn't do it like the above in a true to life scenario, which is why I said stacking up outside is stupid. The entire thing would be on the move, but the 1-man would still not tackle the door and rush in. I can't really say I've ever gotten an adrenaline rush from playing a game, and certainly not from something like Call of Duty, which this is emulating. That said, Battlefield 3 is aiming for a degree of realism. Changing how a scripted sequence works won't suddenly slow down the game. It would take exactly the same amount of time, if not less since they're not hesitating for that moment before he tackles the door. It'd be fluid, and it'd be fast. It'd also look professional and boss as ****. Once they're inside, they don't have to do it crazy SWAT style. Just have everyone covering their sectors on the move, which they kinda did, and keep going.

Or they could just change the uniforms to urban camo and have everyone shooting everything at all times and hitting no one, forcing them to call a JDAM onto a school inside of a mosque underneath above a cemetery.
 
Last edited:
New Member
✔️ HL Verified
Joined
May 8, 2010
Messages
241
Best answers
0
Brotherhood came out last year. >_> Oh yea I went there. :p


But I gotta agree 2011 has shown off a great selection this year for me. Marvel vs Capcom 3, Tekken Tag 2, Bulletstorm, and a bunch more to come.
Was talking about PC Version.
 
Judge. Jury. Executioner
👮 Moderator
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Joined
Aug 26, 2010
Messages
2,241
Best answers
1
Location
San Francisco
[video=youtube;SLf3bV0Ueyw]http://www.youtube.com/watch?v=SLf3bV0Ueyw[/video]

I LOVE UBER DESTRUCTION!
 
Active Member
✔️ HL Verified
💻 Oldtimer
Joined
Mar 14, 2005
Messages
3,881
Best answers
0
The graphics and everything looks great. I can finally get rid of my Balls of Dookie games.
 
Legerdemain Cheese Spread
Banned
✔️ HL Verified
Joined
Aug 25, 2009
Messages
665
Best answers
0
Location
Australia
[video=youtube;SLf3bV0Ueyw]http://www.youtube.com/watch?v=SLf3bV0Ueyw[/video]

I LOVE UBER DESTRUCTION!
DESTRUCTION FTW! The Effect is awesome! unlike ******* battlefield bad company 1

i cant believe i got that instead of Battle field bad company 2

man I am ******* retarded
 
Judge. Jury. Executioner
👮 Moderator
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Joined
Aug 26, 2010
Messages
2,241
Best answers
1
Location
San Francisco
DESTRUCTION FTW! The Effect is awesome! unlike ******* battlefield bad company 1

i cant believe i got that instead of Battle field bad company 2

man I am ******* retarded
true dat. :p
 
Judge. Jury. Executioner
👮 Moderator
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Joined
Aug 26, 2010
Messages
2,241
Best answers
1
Location
San Francisco
What the entire thing, even after the credits.

[video=youtube;Dx22BohDY8c]http://www.youtube.com/watch?v=Dx22BohDY8c[/video]

Lookin' smooth! Show us some destruction already Dice.
 
Just a nice person :)
✔️ HL Verified
Joined
Jul 17, 2009
Messages
262
Best answers
0
Location
The Netherlands / HOLLAND!
Everyone who's nothing getting this game is going to be disappointed.
The singleplayer alone will kick almost any game around.

I hope it's not to much MOH (Medal Of Honor) like because that shooting sucked so much I didn't even play 12 hours with it...
It was like Call of Duty's dieing system but worse.
 
Judge. Jury. Executioner
👮 Moderator
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Joined
Aug 26, 2010
Messages
2,241
Best answers
1
Location
San Francisco
My Preorder is just one PC away.
 
FP Wannabe
✔️ HL Verified
Joined
Jan 16, 2011
Messages
186
Best answers
0
Location
Porto Alegre
I did my part!

I'm very anxious for this game, although I wish it was WWII era, or at least there were modding tools for a possible Forgotten Hope 3, I might aswell have lots of fun with it as it is.
 
FP Wannabe
✔️ HL Verified
Joined
Jan 16, 2011
Messages
186
Best answers
0
Location
Porto Alegre
BUMP!

A small preview of the gameplay video, at first it's just the same stuff we've seen before, but as it gets closer to its end, there's footage never seen before, which includes tank and jet gameplay!

[video=youtube;TfrrAp1blaM]http://www.youtube.com/watch?v=TfrrAp1blaM[/video]
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Mar 29, 2003
Messages
4,765
Best answers
0
Location
The Netherlands
This may indeed become one of the best shooters we've seen so far in our lives. IF they get everything just right, like as portrayed in these trailers.
 

Users who are viewing this thread

Top Bottom