another question

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for the spirit bomb sound is there a way for the sound to stop playing when the attack is released at the moment my sound keeps playing when it is relesed. e.g the attack could be charged and relesed in say 7 seconds but my sound wants to be able to last up until it can no longer be charged anymore and then at that point loop a part of it until the user releases the attack

is that possible?

also was there plans for a sound for say freeza's deathball but a sound was never relesed but the code for it is there, because there are many sound i can change but dont exsist

thanks
 

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