A few suggestions =)

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#1 - Make throwing a little bit more difficult.

#2 - Give Goku the Kaioken ability (you can press turbo button several times, but it also drains ki a lot more, depending on the level of turbo/kaioken you have turned on).

#3 - Make Gallitgun stronger than Kamehameha.

#4 - Destructible terrain (Yeah.. I know this is most likely very hard to do.. But it's just a suggestion, maybe it could be used in 1.3?).

#5 - An option that turns off all beam/melee in the create server menu.

#6 - Throwable terrain objects (Yeah yeah.. It's most likely hard to do.. But perhaps it could be added in 1.3 or in a late version of 1.2?).

#7 - The higher PL, the bigger your beam can get (Yes yes.. It's hard to do I bet, but it would be cool to make the beams become bigger and more concentrated when you are strong like at 4 million pl).

#8 - Increased strength and speed when below 15 health (Might be hard to do, but it would even the odds a little since you can't heal if you're not Buu).

#9 - Tutorial level for the newbies.. (I KNOW this is hard to do.. Very hard to do.. A map with instructions and dummies.. Perhaps there could be one in 1.3 or in a late version of 1.2).

#10 - Complete level destruction.. (Only if an attack like Death Ball is used at a very high pl, would wipe out everyone in the level including the one doing the extreme attack).

Ok.. Sorry if some of this has been suggested before, and please do not flame me if my suggestions seem stupid or unthinkable.. Hope at least one of them could be done in the future =D
 
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#4,6 and 10 are not possible, especialy #10.
there is an limit in the entity about destructable, it's inpossable to copile an level that can be totlay destroyed.
 
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As I commented myself, I said it would probably be hard to do, and the one where the level blows up, it would not affect the terrain. It was only meant to blow up every single person in the level. And please tell me, why did you not comment any good things? Only the bad ones I actually said would be hard to do. And the throwing thing is possible if you do it right, it would just require some animations and a few objects to be picked up.
 
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#1. Good but how.....?
#2. Given one char a rather diffrent advantage over others wouldnt be fair.
#3. As far as i know esf is based round the series in which i dont think Gallitgun was stronger than Kamehameha (could be wrong?)
#4. Think its possible just down to the mapper to put it in no?
#5. Can be done from the command menu with the right words i believe.
#6. Sounds good :yes:
#7. The strength of a beam is averaged round the pl of the whole server i believe?
#8. So your about to die but u get stronger ?????
#9. Sounds Good :yes:
#10. could lead to alot of spamming.

Please dont take any offence by my remarks its just my 2 sence.

Pete.
 
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Selectively commenting on the suggestions:

1) Make throwing like the way it was in the original 1.2. If you held left click, it actually did something. Now, you're getting thrown no matter what.
3) I'd rather it be even with the kame rather than stronger.
7) I like the idea, but i dont think it would work. Then again, i dont know ****, so dont take my word for it.
8) Lets say we all start out with 100 hp in real life. If someone kicks you in the stomache, breaks your legs, and then breaks your right, will you get stronger and faster?
9) If this would stop people from asking how to melee and shoot beams, then im for it.
10) Dream on.

You have some good ideas.
 
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Yeah guess the gallitgun has to be even, even though its stronger in the show. I guess every character should have an ability like Kaioken.. Number 10 was pretty much killing every single person on the map with one big ball attack. And the strength thing.. How about this then, below 10 health you lose ki but you're stronger and faster, how would that be? Maybe only melee chars should have that..
 
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#1 Like Zeonix said
#2 Will unbalance Goku significantly
#3 Vegeta after trans already has FF which is stronger than KHH, So basically if you make GG stronger then Goku/Gohan have nothing to compete with against Vegeta. EVER!
#4 Whatever is destructible in the game so far is about as destructible as its going to get. (Damn Half Life 1 Engine!)
#5 Why would you want to?
#6 5 year old half life engine...
#7 When you have a higher pl your attacks do more damage. Don't see why not ,ake em bigger.
#8 Why bother? You're about to die anyway.
#9 Was suggested before, I liked the idea. Not hard to do since half life and counter strike both have tutorials.
#10 Impossible
 
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Well, Vegeta before trans is very very sucky compared to any of the others, and his transform is the 3 latest. Goku has a super advantage as it is over Vegeta with his kamehameha, and after transformation he can teleport with it. Vegeta is just underpowered compared to Goku.
 
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Vegeta is not weak, in his sj form. You just have to figure out, how to gain the advance when playing with vegeta.
 
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Every character has pro's and con's Vegeta's is that he is slow to start off with but afterwards becomes very powerful. If GG is made stronger than KHH then Vegeta loses one of his major con's.
 
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To hell with short answers...

#1 - Throwings always going to be something to nitpick, the most powerful person will win it, and the thrower gets a big advantage from the start so you need twice (?) their PL to break free, and thats not possible in PL-balancing servers unless you're the first to trans, and everyone will call you cheap. I say it needs a nice rhythm action overhaul like adv melee, i've made a seperate thread for this.

#2 - Suggested before and stickied, you know where to find it. It's up to the team if they want to include it but personally I think Goku has enough trans'.

#3 - Rocky87 covered this excellently, nothing more I can say.

#4 - Also in the sticky (you should really read it before you post) and impossible on the engine, unless you want to play ESF at a measly 5fps on a map that lags like hell and looks retarded when parts are missing. You already have destructable trees and certain rocks and I think that's the best it's going to get, which is incidently very good.

#5 - Take out melee and beams and your left with about one predictable attack per character, let the good times roll.

#6 - Telekinesis covers this, Frieza has it and *if* Guldo gets in v1.3 then he'll most likely get it too. Throw rocks! Maybe the team could have a secondary fire for Telekinesis that picks up a tree too to give it some variety. If you want to have this as a move for all characters (i.e walking up to a tree model and picking it up) then i'd suggest NO because there are more than enough good moves on offer to waste time going over to trees and throwing them at each other, not to mention lots of extra work for HarSens to code in, just throw a genball instead.

#7 - Yes yes and yes. Currently the more you charge a beam, the wider it gets, I think it should stay like that but get generally bigger as PL grows too, for a real DBZ effect. Obviously there should be a cap so that longer games don't get beams the size of mountains.

#8 - I don't mind this suggestion, but I think it should be for Humans (Krillen and Tien) only. This can show their adrenaline pumping when theyre at the brink of death making them stronger and faster. It would balance them out further seeing as they only get one trans.

#9 - Theres a level for Counter-Life (another HL mod) that acts as a single-player tutorial map that was made in Hammer, as was the Hazard Course in Half-Life, if I knew more about mapping i'd gladly do this myself.
My suggestion would be to request it. A good mapper with a bit of experience would be able to create the text-popups during the map alá Counter-Life that teach you how to do everything, I don't think it would be that hard to make, and if it goes well then the team could include it as part of v1.3. Until then theres the manuals, I reccomend the Flash one, its easier to understand.

#10 - Well, you ended on a downer, much like The Matrix Trilogy. This is known as 'crashing the server'. First off you'd TK you're whole team, not to mention there would be nowhere to fight, you'd just be floating in a skybox. Seeing as there's no destructable terrain, a whole new map would have to load after 'blowing up' the current one, so you'd lose all your frags and PL. Nobody, not even you, can say this is practical.

If at least one of them was going to get in i'd say it would have to be #9. ESF is more complicated than most mods, and those who aren't fans of the series won't understand a thing. I think it would thin out the 'Help' forum a lot and create some better players, so less n00bs = bigger community.
 
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Sorry, it was about 01:20 am when I did this stuff.. Number 5 was meant so that you could either have melee only or beams only, this would make less of a fuss in some servers that only allows beams or melee.. #10, yeah it sounded sucky, but it would be cool if it only worked in ffa now wouldnt it? It sucks to make a spirit bomb and finally when you throw it you dont get any kills, can you seriously say that if a noob can make a spirit bomb without getting wasted he doesnt deserve all the kills in the level??
 
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The Matrix Trilogy wasnt that bad >_<.

Throwing should be the first part of advanced melee to be fixed. The person to initiate the throw will always win (unless he had about 1/3 of his ki left). In 1.2, the person being thrown would actually affect the throw and could manage to stop the throw altogether. I think they changed it because people were complaining about how slow the throw was before, but they really hurt the system.
 
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OK Avenger I see what you mean about point #5, I think if it was a server option then it would be ok.

I still don't like 10 though, it just ends the game prematurely, not to mention without destructable terrain it's redundant.

I think throwing needs to be <a href="http://forum.esforces.com/showthread.php?t=49616">changed</a> too.
 

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