New Member
- Joined
- Mar 16, 2004
- Messages
- 427
- Best answers
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1st) I think you can walk even when your turbo is on... Walking slowly with the awesome aura makes you feel cool...
2nd) When you master the transformation, perfect transformation. When you transform after you master there is no effect. The only thing is the change of models. So I think they should add some effects like a shockwave or aura explosion instead of look at them "SWAP MODELS" of course one second transform will still remain.
3rd) I think it is possible for the team to make every character charging beam animation more realistic to the dbz show. For example, when goku charge his kamehameha, he just stands still, move his hands "A LITTLE" so would be good if they can make the animations of the characters "open wide legs" charging hands a bit MORE to the back" more realistic.
4th) For the FUTURE FUTURE FUTURE version of esf..... I hope there will be some characters with the shading. For example it would be nice if all the characters looks exactly like those in dbz budokai 2.
5th) We all know in the show, when goku fire a kamehameha, he can't control the beam moving direction. so I suggest there will be something like a target lock on someone. When you target lock on him, he can move away. He have 3 choice. Like a box will appear with the choice... Block, dodge or counter beam. All this will be a powerstruggle. But for dodge, there will be a power meter like the power meter in 1.2 melee. It is used to dodge beams. In this way you don't have to play cat and mouse with a beam. You can fire STRAIGHT! and maybe bigger beams since it fire straight with target lock.
suggestion 5 isn't really a good idea, but controllable beam isn't realistic. Looks ridiculous.
2nd) When you master the transformation, perfect transformation. When you transform after you master there is no effect. The only thing is the change of models. So I think they should add some effects like a shockwave or aura explosion instead of look at them "SWAP MODELS" of course one second transform will still remain.
3rd) I think it is possible for the team to make every character charging beam animation more realistic to the dbz show. For example, when goku charge his kamehameha, he just stands still, move his hands "A LITTLE" so would be good if they can make the animations of the characters "open wide legs" charging hands a bit MORE to the back" more realistic.
4th) For the FUTURE FUTURE FUTURE version of esf..... I hope there will be some characters with the shading. For example it would be nice if all the characters looks exactly like those in dbz budokai 2.
5th) We all know in the show, when goku fire a kamehameha, he can't control the beam moving direction. so I suggest there will be something like a target lock on someone. When you target lock on him, he can move away. He have 3 choice. Like a box will appear with the choice... Block, dodge or counter beam. All this will be a powerstruggle. But for dodge, there will be a power meter like the power meter in 1.2 melee. It is used to dodge beams. In this way you don't have to play cat and mouse with a beam. You can fire STRAIGHT! and maybe bigger beams since it fire straight with target lock.
suggestion 5 isn't really a good idea, but controllable beam isn't realistic. Looks ridiculous.