a few good ideas...

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1st) I think you can walk even when your turbo is on... Walking slowly with the awesome aura makes you feel cool...

2nd) When you master the transformation, perfect transformation. When you transform after you master there is no effect. The only thing is the change of models. So I think they should add some effects like a shockwave or aura explosion instead of look at them "SWAP MODELS" of course one second transform will still remain.

3rd) I think it is possible for the team to make every character charging beam animation more realistic to the dbz show. For example, when goku charge his kamehameha, he just stands still, move his hands "A LITTLE" so would be good if they can make the animations of the characters "open wide legs" charging hands a bit MORE to the back" more realistic.

4th) For the FUTURE FUTURE FUTURE version of esf..... I hope there will be some characters with the shading. For example it would be nice if all the characters looks exactly like those in dbz budokai 2.

5th) We all know in the show, when goku fire a kamehameha, he can't control the beam moving direction. so I suggest there will be something like a target lock on someone. When you target lock on him, he can move away. He have 3 choice. Like a box will appear with the choice... Block, dodge or counter beam. All this will be a powerstruggle. But for dodge, there will be a power meter like the power meter in 1.2 melee. It is used to dodge beams. In this way you don't have to play cat and mouse with a beam. You can fire STRAIGHT! and maybe bigger beams since it fire straight with target lock.

suggestion 5 isn't really a good idea, but controllable beam isn't realistic. Looks ridiculous.
 
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1st) I think you can walk even when your turbo is on... Walking slowly with the awesome aura makes you feel cool...
Why do you need to walk in a fast pased game like ESF?

2nd) When you master the transformation, perfect transformation. When you transform after you master there is no effect. The only thing is the change of models. So I think they should add some effects like a shockwave or aura explosion instead of look at them "SWAP MODELS" of course one second transform will still remain.
This has already been added in 1.2

3rd) I think it is possible for the team to make every character charging beam animation more realistic to the dbz show. For example, when goku charge his kamehameha, he just stands still, move his hands "A LITTLE" so would be good if they can make the animations of the characters "open wide legs" charging hands a bit MORE to the back" more realistic.
Nit pics are ok and some of the carge animation could be better so yes mabey

4th) For the FUTURE FUTURE FUTURE version of esf..... I hope there will be some characters with the shading. For example it would be nice if all the characters looks exactly like those in dbz budokai 2.
I dought their will be Cell shaded character is ESF, unless some1 else skins them

5th) We all know in the show, when goku fire a kamehameha, he can't control the beam moving direction. so I suggest there will be something like a target lock on someone. When you target lock on him, he can move away. He have 3 choice. Like a box will appear with the choice... Block, dodge or counter beam. All this will be a powerstruggle. But for dodge, there will be a power meter like the power meter in 1.2 that is used to dodge beams. In this way you don't have to play cat and mouse with a beam. You can fire STRAIGHT! and maybe bigger beams since it fire straight with target lock.
I have no idea were you got your info from but goku can controll the kameha as he is he master of it...

overall not a very good list of sugestions: :no: :no: (2 out of 5)
 
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I know it is a fast paced game. But everyone wants to "LOOK COOL" don't you get it? It is possible in the dbz show so why not in esf? all they have to do is enable the shift button allow it to walk even when ur turbo is on.
 
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Heh, I don't think that walking "LOOKS COOL". It's pointless really, ESF is really fast paced, and that's more important than looking good. The team isn't going to sacrifice gameplay for graphics.

Magmus said:
"Quote:
2nd) When you master the transformation, perfect transformation. When you transform after you master there is no effect. The only thing is the change of models. So I think they should add some effects like a shockwave or aura explosion instead of look at them "SWAP MODELS" of course one second transform will still remain.


This has already been added in 1.2"


Wow, I didn't know that the team already did that O_O. cool.
 
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1)yeah i know, :p always like being cool
2)dunno if it will be in 1.2, anyways would be ncie
3) ESF team focuses more on game play than eye candies
4)Would be nice....but do remeber this is Half Life a 7 year old engine, if u ty adding Cell shading here, u would have double the amount of polies (from what ive heared) and will cause more fps drop ><
5) acctualy in an episode (forgot which saga) he does control it, and yamcha also controls it ( so do others i think, but i know atleast thsoe 2 did it)
 
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i think the esf team must atleast do the point 3 thing, like they always say: dress to impress and point 3 is exacly the thing what will make it more imprest.
 

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