3DS Max help

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Hello,

i started with modeling and now im stuck

i read the tutorial here on the page for 3dsmax but at this step i stuck:

now, using the vertex editing tools, first work in the front viewport, positioning the vertecies to the outside of the referance (this includes the vertecies on the inside of the mesh, so as to keep your polyflow neat). Then, work on the side, being sure to do the same thing. notice how ive used the middle column of vertecies to show the spinal movement of the model (yes even models need to be postured correctly). observent people will notice that there is an extra row of edges/verts that i needed to help the shape in the front viewport. to create these, i selected the ring of edges shown, right clicked the mesh, and clicked connect. this created an extra rown connecting all the selected edges. your mesh should look roughly like this. but if it doesnt, dont worry. as long as its close
http://img85.exs.cx/img85/1397/99nv.jpg
i dont come further i dont now how to edit the "half cylinder" to make him like the plan

please help me

and i writed this here because it seems that no one looks in the tutorial thread anymore
 
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now, using the vertex editing tools, first work in the front viewport, positioning the vertecies to the outside of the referance (this includes the vertecies on the inside of the mesh, so as to keep your polyflow neat). Then, work on the side, being sure to do the same thing. notice how ive used the middle column of vertecies to show the spinal movement of the model (yes even models need to be postured correctly). observent people will notice that there is an extra row of edges/verts that i needed to help the shape in the front viewport. to create these, i selected the ring of edges shown, right clicked the mesh, and clicked connect. this created an extra rown connecting all the selected edges. your mesh should look roughly like this. but if it doesnt, dont worry. as long as its close
I bolded what is important. What I think your problem is, is that you need to enter the vertice editing mode. That is explained in the tutorial on how to do it.

Here is how you go into the edit mode you want. Taken straight from the tutorial to.

Now, right click the cylinder, go convert to-editable poly. A new group of editing options will appear on the right hand side, these are, in order. Vertex, Edge, Border, Polygon, and Element. Pretty self explanitory, but this is a tutorial so here goes.

Vertex: Allows you to select 1 or more vertecies and move them arround, this is important as every vertex should define something on the mesh.

Edge: Allows you to select one or more edges to and edit them as you wish.

Border: Will select all the edges on an outside part of a mesh (ie. a hole).

Polygon: Will select one or more polygons to be edited at your will.

Element: Will select all polygons in an element, an element is defined as a group of connected polygons.
I bolded the one you want to use.
 
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Going vertice crazy there. Make sure you are being precise with moving the vertices. Also move them in the front/back and left/right viewports for precision. Another thing, make sure they line up correctly with the reference.
 
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try turning off snap toggle (the button with the magnet) its causing all the things your moving, to snap to the nearest grid location.
 
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Ahh, yeah. I forgot about that. That is definately what is going wrong.
 
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observent people will notice that there is an extra row of edges/verts that i needed to help the shape in the front viewport. to create these, i selected the ring of edges shown, right clicked the mesh, and clicked connect. this created an extra rown connecting all the selected edges. your mesh should look roughly like this. but if it doesnt, dont worry. as long as its close
It is all in the tutorial.
 
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much better now i would say maybe i can do some parts now alone ^^
if not i hope i can ask you
 

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