almostdeleted
A
Guest
Hey guys (and girls) I have 2 suggestions.
1. I think Krillins destructo disk should be different. In the freiza sage he splits his disks in half to cut off freizas tail. He shoot one disk and then it turns into 3. Thats my idea. First you shoot one disk at normal ki cost. Then if you left click. The disks will split into 3 disks at a cost of all your ki and 1/4 your health.
2. Next is a meele idea. My idea is so you can do fast punches and kicks. First you lock on to someone by RIGHT clicking instead of left clicking. A light blue lock on appears on your target. Then, once your close enough the light blue lock on will turn green, meaning your in the right range. Then it becomes simple. You press p to punch and k to kick. You press rapidly for rapid fire or just punch or kick to attack(just hold p or k). Each punch will do 5 damage but be fast. Kickes will do 7 damage but will be slower. Each time your oponet gets hit, he moves back a bit. If he blocks, a bs will occur and if he loses he gets thrown back. If you lose you get thrown back. Same for a "Punch" struggle. If you too punch or kick at the same time a ps will occur. If you lose you get thrown back, if he loses he gets thrown back.
Like my ideas?
1. I think Krillins destructo disk should be different. In the freiza sage he splits his disks in half to cut off freizas tail. He shoot one disk and then it turns into 3. Thats my idea. First you shoot one disk at normal ki cost. Then if you left click. The disks will split into 3 disks at a cost of all your ki and 1/4 your health.
2. Next is a meele idea. My idea is so you can do fast punches and kicks. First you lock on to someone by RIGHT clicking instead of left clicking. A light blue lock on appears on your target. Then, once your close enough the light blue lock on will turn green, meaning your in the right range. Then it becomes simple. You press p to punch and k to kick. You press rapidly for rapid fire or just punch or kick to attack(just hold p or k). Each punch will do 5 damage but be fast. Kickes will do 7 damage but will be slower. Each time your oponet gets hit, he moves back a bit. If he blocks, a bs will occur and if he loses he gets thrown back. If you lose you get thrown back. Same for a "Punch" struggle. If you too punch or kick at the same time a ps will occur. If you lose you get thrown back, if he loses he gets thrown back.
Like my ideas?