If Dam gets an avatar thats 9 billion pixels wide by 9 billion pixels long, I think the rest of us should have that option too. Seriously, we get 80 x 80.
Oh well this could also be at suggestions. Anyway.
I'm trying the hell of a time to make upload a costom avatar..and i still can't make it under 10 kbs !
I mean in every forum i've been there wasn't such a smal size.
Even if i upload it somewere it says some craps about size..
I think that...
im still pretty new to mapping, and i acnt seem to get my map to be the right size for what im trying to do. and i was wondering if the size of the "info_player_start" entities were relevent to the size of the character in game. becuase i made a house and made it have some breakables and a door...
Well I noticed something about the models when I was playing with Sin Goku USSJ Vegeta.
Well I was fighting cell(bot) and I saw that Semi-Perfect Cell is smaller then Vegeta.(Ussj)
Well I thought thats because of the ussj model.
But when I deascend the model(compare with non-ssj Vegeta)...
are the hit boxes going to be reduced in size? i noticed that they are really big. and when you're in a block struggle, the beam is sometimes off to the side but you're struggling with it. i think that they should be a little smaller.
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