The cease fire cvar doesnt work. All it does is just turn off melee, but still leaves the other attacks to use. We already have a melee cvar that does this.
What I suggest is this:
When the cease fire is 0, the game takes away all the attacks (like when your immune at starting). This is to...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.