Let me cut right to the chase here. I use 3dsmax 7, and I like using the biped skeletal system for characters because it's convenient and also because it's the only way I can keep hands or feet planted in one spot while the rest of the body moves.
However, Biped also tends to seriously piss...
I have some questions about modeling in Milk Shape 3D. Ive just started to actually try to make a model (which I never did before).
1) Do you have to use the Half Life bones or do I have to create my own?
2) I know this might sound like a stupid question but, am I supposed to...
Ok ppl, i only want to post advanced animators here 'cause i got a question of which i couldnt find the answer here and out the web :rolleyes:
me wants to know if the 3dsmax biped/skeleton is compatible to be exported to smd format or 3ds format (modlers know what i mean) aswell.
I decompiled the Gohan model to take a look at the skeleton. I must say, its a tad, uh, bulbous. Do you modelers out there actually use the big skeleton as a reference base or do you make your own for the model?