i'm trying to rigg my vegetto model on ob's goku skeleton.
when i'm compiling, it seems the compile can't recognize the bones or smth..
an error like this pops out in the error log:
unknown bonecontroller link 'Bip01 Spine'
p.s i'm using milkshape 3d
Im rigging my vegeta atm... but something is ****ing it up >_< his feet are backwards in animations =/ i dont understand it.... anybody know whats going on?
OK it's me again.....This time I'm having a problem with Milkshape....
I want to compile the beta 1.0 Frieza form 4 model to 1.1 Frieza form 2 BUT I want to use the Frieza form 1 animations and his hands, to make death ball look cooler.
But when I'm compiling the QC I get this...
hi peeps i have editoed a model ( because i carnt model to save my life lol)
and i dont no how to turn it into a mdl file can any one help me plzzzzzzzzzzzzzzzzz!
Well... I have my model, it's skinned etc. But I'm having some problems getting it assigned to a vertex or whatever. I'm using milkshape.
Aslo just for ex.
You have a CS Model, and a FA model
You take the reference smd from cs (and all the textures)
You take out the reference smd for...
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