[center]ESF :: Update #1[/center]
Hello, ESF fans! Welcome to our first update. Picture of the Week, Forum Competition VII, and ESF 1.3 Graphics will be discussed today. Please enjoy!
Forum Competition VII
Forum Competition VII is now live! This is a modeling competition. The contestants will be modeling Android 16. Android 16 will be one of the buddies for Android 18.
Graphics
Here’s a video of some of the graphics that will be in ESF 1.3. Water Shaders, HD Skyboxes, and Bump Mapping.
Wow! Check out ESF!!! It’s certainly come a long way on the old Half-Life Engine!
The original Half life, was a Directx 7.0 game. Meaning no support for Pixel or Vertex shaders. Was it Steam who added support for vertex and pixel shaders in game? Also what’s the highest version of it does it support? ( I am thinking directx 9 so maybe 2.0? )
we’Re still using OpenGL not DirectX. Shader Support was added by us, not steam. Our libraries support directX 10, however since we’re using OpenGL it really doesn’t matter. since we have to write all of the shaders manually anyways.
they do, but it doesn’t mean we’ll be using it, it’s very unlikely we’ll use openGL 3 or anything >= shader model 3, cuz that would render lots of people unable to play it, and we still want to support a wide array of computers.