Skinning problem

I’m making new skins for characters, but everytime i made one,
and i test it, it’s just the normal skin…
My only edited skin that works is the one on the vegeta model.
Here’s how i reskinned it:

-opened Milkshape
-clicked on decompile normal mdl file
-double clicked on the .bmp skin for the characters face
-edited with paint and Macromedia Flash MX 2004

…
And i tried that with many models,
but it doesn’t work!
so i tried to seek an answer here…

Did you re-compile the model afterwards with the new skin you made? or have a got the wrong end of the stick?

How do i recompile a model?
(I tried not to ask noobish questions…)
sigh…

You can reskin easily with Half Life Model Viewer. Just go to textures and export as a bitmap. Then reskin it and and import bitmap to see it.

have u tryed right-clicking on the blue screen and clicking Texture at the top? lol i forgot this a many time :stuck_out_tongue:

Did you save your altered version over the existing? or made a new one. cause if you made a new one you gotta change the .QC file and change the file name of the texture. or you could just load the model into HLmodelviewer and change skins there.
Easy >;o