I’m a little confused here as to why models are twisted when placed in maps
I tried decompiling the models, removing all but 2 of the animations, and they still show up as twisted
Tried searching forums fro “models twisted in map” but it says the keyword “map” cannot be included as it’s too generic in my search string :S
Just FYI, while this does not explain the reason for this occurring I was able to get around it by decompiling the models, removing all but two animations and recompiling:
[CODE]idle
look_idle[/CODE]
&
removing the 4 controller points in the .qc file
[CODE]$controller 0 “Bip01 Spine” YR -30 30
$controller 1 “Bip01 Spine1” ZR -30 30
$controller 2 “Bip01 Spine2” ZR -30 30
$controller 3 “Bip01 Spine3” ZR -30 30 [/CODE]
To decompile models you need a program called crowbar
to recompile within crowbar, you need studiomdl.exe
programmers notepad 2 to edit .qc files
studiomdl.zip (105 KB)
Crowbar.zip (1.05 MB)