Doesn’t really bug out, it just says too many verticies. To avoid it, just split the model into two objects, save them as two separate reference SMD files, and then include them into the QC file.
I used to play with models that I messed with that had double the origional poly count and play with them. Didnt really affect the gameplay at all so I think something 4,200 triangles would be safe to play with and not totally kill your FPS.
A 35.000 Poly model split like in 50 reference smd’s … yeah i have that Crysis guy for The Specialists xD
Hmm… all I can say about the performance is… no difference betwen playing with him and a low-poly model xD
I knew this Damaera… phh… basic knowledge for a model editor :devil: