Goku 3d model wip.

Hello all, i am working to modeling goku in 3d max, at the moment i am very happy with it. But i need some advice to improve it and how to make the hair.
here some pics:

http://i304.photobucket.com/albums/nn191/elcor/gokuL_zpsae41462f.jpg
http://i304.photobucket.com/albums/nn191/elcor/gokuF_zps5e74e5e7.jpg
http://i304.photobucket.com/albums/nn191/elcor/gokuP_zps3dd811bf.jpg

also i have more models i have made.post if you want see.

thanks for the help

Nice job, but the ref is really bad.

Shut up asps.

The model itself isn’t that bad, but you can get a similar result (and probably better looking, honestly) if you cut down the polies.. by a lot. Also the row that’s part of the leg that connects to the bottom of the skirt(?), delete that and instead extrude up. I’m too lazy to open up photoshop and explain what I mean with a picture, but I hope you know what I’m talking about.

I think the torso needs to be fixed. His back is arching way too much, and he has two bulges in the abdomen area (you followed the ref too much there). It seems to be even stranger because his waist is really small!

Other then that, I think it looks good! I’m glad people are still into modelling :slight_smile:

… Really guys? Stop.

[COLOR=“silver”]— edit —

… Really guys? Stop.

Thank you all for your help,
Damara’ve done what you told me and it really is much better
I also enlarged the torso a bit.
the ref was made by the big davidSkiwan.

now i need some advice to beggin the hair and the hands.
thanks guys
http://i304.photobucket.com/albums/nn191/elcor/goku_zpsb7992ef7.jpg

ps:also the polycount looks hight because i have the model with a reference

how about you both can it, this is still my yard.

a few critiques if i may, you are wasting alot of polys or whatever you wanna call em. you are sticking too much to the cylindrical shapes and you really dont have to.
[ATTACH]1980.vB[/ATTACH]
this is a much simpler one, using less than half of the triangles as yours and still containing most of the basic shapes. and smoothed/textured you would not be able to tell a significant difference (with a decent texture anyways)

with the direction and standards of esf at the moment, you will want to save as much as you can for the face details for some awesome animations

Please stop spamming up this thread

Either critique Elcors work, offer him pointers or stfu