You can get plugins to import/export .smd files and you can use MDL compiler to compile the model. So if you are just doing stuff for HL1, then there are ways to do it without milkshape. The only problem I have with milkshape is the lack of BASIC MODELING TOOLS. Juding from the last time I used milkshape [ms3d 1.7.2] the tools are very annoying to work with. The extruding tool for example is very difficult to use to. Because you can’t actually extrude out a set of faces in the direction you drag, you have to type in numbers, and for a brainless guy like me thats very inconvienient :p. I say go with Gmax, I think you will find it to be more comfortable to work it.
[QUOTE=DarkSniper]
yup gmax should be better. in ms3d it would take one hell of a time to click one face without it clicking other faces.
[/QUOTE]
haha, not when you hold shift. you can easily select and deselect with shift without losing the other selection =)
I’m a master at regrouping xD, if you’re a new to modeling and want to make stuff for games then ms3d all the way o/\o highfive
Gmax is way better IMO, why? 'Cuase you can use it and if you like upgrade to a very professional program, 3ds max. That is widly used in games and movies around the world. Where milkshape is prolly just weaker at modeling and everything else but has some nice export functions…
You can just get a plugin for max. With even more functions than Milk.
You can do more with max. Less with milk.
Think about it. Might be a liiiiiiiiiiiiiiiiiiiiiiiiiiiiil bit harder to learn but not really… Since there is prolly more max tuts out there.
oh and why the heck would you get the milkshape trial when you can get the 3ds max trial…