CCI transformation effects...

I created this character, but there is no transformation effects. Compiled without errors. Can you fix it?
http://www.megaupload.com/?d=YDCH47ZZ

[CODE]public @ClassInitTransformation ( Client, Level, bool:Perfect )
{
if ( Perfect )
{
switch ( Level )
{
case 1:
{
}
case 2:
{
}
}
}

else
{
    switch ( Level )
    {
        case 1:
        {
        }
        case 2:
        {
        }
    }[/CODE]you need to add your fx here  to look like [CODE]public @ClassInitiateTransformation ( Client, Level, bool:Perfect )

{
new CORE[ 1 ];
CORE[ 0 ] = Client;

if ( Perfect )
{
    switch ( Level )
    {
        case 1:
        {
            emit_sound( Client, CHAN_ITEM, "ecx.gohan-ad/t_scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
            AddFx( Client, "fxAvatar", "create", 102, 1.0 );
            //setClientANIMATION(Client,102,0.2);
            set_task( 0.1, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
            set_task( 1.0, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
            set_task( 2.0, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
            set_task( 0.1, "fxAura", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

        }

        case 2:
        {
            emit_sound( Client, CHAN_ITEM, "ecx.gohan-ad/t_scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
            AddFx( Client, "fxAvatar", "create", 102, 1.0 );
            //setClientANIMATION(Client,102,0.2);
            AddFx( Client, "fxLgtField", 0.2, 2, 255, 100 );
            for ( new Float:i=0.0; i<=3.0; i++ )
                set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
            set_task( 0.1, "fxAura", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

        }

        // case 3: not needed cuz there is no perfect mystic trans

    }
}

else
{
    switch ( Level )
    {
        case 1:
        {
            emit_sound( Client, CHAN_ITEM, "ecx.gohan-ad/t_ssj.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
            setClientHiddenPOWERUP( Client, true );
            AddFx( Client, "fxAvatar", "create", 101, 1.0 );
            //setClientANIMATION(Client,102,0.2);

            set_task( 0.1, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            set_task( 2.1, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",4 );
            set_task( 2.2, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",4 );

            set_task( 2.0, "fxAura", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
            //set_task( 8.8, "fxScream", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            for ( new Float:i=4.0; i<=8.0; i++ )
                set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

        }

        case 2:
        {
            emit_sound( Client, CHAN_ITEM, "ecx.gohan-ad/t_ssj2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
            setClientHiddenPOWERUP( Client, true );
            AddFx( Client, "fxAvatar", "create", 101, 0.7 );

            set_task( 0.0, "fxAura2", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            set_task( 10.0, "fxAura3", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            set_task( 0.1, "fxLgt", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
            for ( new Float:i=10.0; i<=20.0; i++ )
                set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            set_task( 2.4, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",6 );
            set_task( 2.5, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",5 );

            set_task( 19.5, "fxFinalBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

        }
        case 3:
        {
            emit_sound( Client, CHAN_ITEM, "ecx.gohan-ad/t_myst.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
            setClientHiddenPOWERUP( Client, true );
            AddFx( Client, "fxAvatar", "create", 101, 0.5 );

            set_task( 0.0, "fxAura2", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            set_task( 5.0, "fxAura3", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            set_task( 0.1, "fxLgt", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
            for ( new Float:i=5.0; i<=16.0; i++ )
                set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

            set_task( 2.4, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",6 );
            set_task( 2.5, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",5 );

            set_task( 16.5, "fxFinalBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );

        }[/CODE] yours needs to look like this with your own fx