I though that it would be cool to have an anger meter, in case you get dominated.
So you got a fast SSJ transformation and/or Super buff to your powers if it reached Max on the meter
Like 2,5 times stronger with increased speed and unlimited ki and you have a invulnerability timer of 1-3s
Like that punch Vegeta got in this clip
Tips on Stat boost if used:
Strength x2,5
Sped up beam charge with Invulnerability
Speed x1.4
Special attacks 1, 2 or 3 with x1,2 boost in DMG
Unlimited Teleportation and Stamina for 1-3s
Instant CF or Powerbuff (SSJ or Major powerlv buff)
Invincible or Lowered Dmg by 60%
why not? dbz is literally all about comebacks especially with saiyans, saiyans get stronger in battle whether that means landing hits or taking them either way they get stronger, I think its a good idea.
Just because dbz has it doesnt mean it should be in this game or any game that wants to be competitive.
This game already rewards you a little bit if you are not doing that good ( you get more pl the stronger your enemy is and he gets much less ) and thats good enough.
ESF already has a good rewarding system ( bonus points ) that encourages you to do good in order to have access to better and stronger attacks, to give the losing player something extremely powerfull for the sole reason he is losing makes no sense at all and is no fun for the winning player.
All ideas are good as long as they give you motivation to do something. Why not try modify existing ESF (was it 1.2) version and see how it goes? Experiments and ideas like that usually can be a good start of something that can change one’s direction of life.
Experiments and it’s results can be another good reason for developers to take the suggestion under consideration.
As i said. The idea works for fighting games, and they already have systems like this for years. ESF is more aking to a shooter.
Im not against the idea, but quite honestly using the bonus point system for a temporary buff is the better way to go. That said ESF is pretty much in a feature freeze state, and has been for a while now. We are not adding new things, we are focusing on getting the things that are already in the game working as we want them to.
yeh exactly, sometimes you think something might not work until you test it yourself and it ends up being the foundation of the game, or vice versa where something you think will work wonders ends up being something terrible haha.