DBZ: Infinite World [PS2]

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It's time for one final mighty Kamehameha for the PlayStation® 2 computer entertainment system as Atari announces the upcoming North American launch of NAMCO BANDAI Games' Dragon Ball Z®: Infinite World in November.

- The Baseline Ki system from B3 since most seemed to be in favor of it, and cutsecenes.

- The Aura Burst system from Shin Budokai where you could power up all your attacks, and increase your agility.

- From Burst Limit, probably the new melee system it used, since it was the most fast paced one out of all the games.
Screens: http://www.fr.atari.com/news/dragon...vers-dragon-ball-z-sur-playstation-2-266.html
 
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lulz cutscenes

Burst Limit was fun but the cutscenes reaaaally hindered the gameplay.
 
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That's pretty lame.... there's nothing new to it! :(
 
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That's pretty lame.... there's nothing new to it! :(
Actually, it looks like it lets you travel a little, based on how Snake Way seems playable, and no enemies are in sight.
 

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