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  1. D

    Halorin's updated melee concept.

    Invincibilty just shouldn't be put in. ONce that happens, what are beamers supposed to do when everyone goes swooping after targets? Granted, it's always annoying for a beamer to throw beams at people congregated in an area. However, with this new system, beamers might actually have a...
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    Halorin's updated melee concept.

    Well, I personally really love the ideas. On paper, it seems like it's a lot of controls to learn, but then again, is it really too complicated? From what I've read, Halorin included what is already confirmed to exist in 1.2 melee, the Custom Combo system, and built other ideas around it...
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    Speed up melee con't (Hibiki you need to take a look at this)

    Sigh... once again, cvars and server settings have NOTHING to do with playing them or adapting to them. Everyone else is 'assuming' that I think it's awful that someone would have to adapt to one server setting or another. This thread has NOTHING to do with playing the game. Nor does it...
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    Cvars splitting the community up?

    sigh... you're all missing the point. This isn't a complaint that says "oh my gosh, i hate the new stuff" or "oh my gosh, giving us control of stuff is horrible, you guys are so selfish". The point is that having different cvars can lead to having a million and one servers. Alright...
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    Speed up melee con't (Hibiki you need to take a look at this)

    That's true, but there IS a problem that comes with cvars, and that is the loss of a standard. Sure, the game will come with a standard. but with the cvars, there's a risk that people will become with the standard system, and just decide to tweak it to their liking. this seems like a great...
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    Cvars splitting the community up?

    I'm not going to claim that the ESF community is one, big, strong happy family, but now that I hear that most people will be getting a whole bunch of cvars for ESF to change gameplay, i'm a little dismayed. Sure, we have the cvar to increase and decrease 1.2 melee speed. I wouldn't agree...
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    Hey wait... if we're fighting, what about everyone else?

    Well, yes, it is a no-brainer to simply make melee opponents invunerable to the outside world. However, the complaint goes along the same lines as people who were saying that it looked dumb when two characters stared at each other for nine seconds before attacking. In the example, it was...
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    Hey wait... if we're fighting, what about everyone else?

    Well, yes, it is a no-brainer to simply make melee opponents invunerable to the outside world. However, the complaint goes along the same lines as people who were saying that it looked dumb when two characters stared at each other for nine seconds before attacking. In the example, it was...
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    Hey wait... if we're fighting, what about everyone else?

    Well, I've already said that I was pleased with the way things were going with beta 1.2 fighting system. Granted, the speed and exact style of fighting is not set yet. For now, it's all place-holders to determine whether or not the system that's been created actually works the way it should...
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    Hey wait... if we're fighting, what about everyone else?

    Well, I've already said that I was pleased with the way things were going with beta 1.2 fighting system. Granted, the speed and exact style of fighting is not set yet. For now, it's all place-holders to determine whether or not the system that's been created actually works the way it should...
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    New melee system = too easy?

    The major flaw with 1.1 melee was exactly what Darksun mentioned... it was WAY too lopsided. Stradegy and depth existed in the melee system? Yes. But again, I am of the opinion that the stradegy/depth credit given to 1.1 is a little too much. While I am impressed by some of the melee...
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    New melee system = too easy?

    Here's my two cents. I haven't posted here in a long while, but i've been watching the site, checking for updates on esf. This melee system, in my opinion, is a refreshing and much needed breath of life for ESF. Sure, we haven't even played with it yet, but just the concept of the idea is...
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    anoying beamers

    this is pathetic. This crap about 'beam-spammers' is just that... crap. Oh no, someone got smart and took out multiple people who weren't paying attention on a FREE FOR ALL SERVER!! That's so 'n00bish'! Oh wait, isn't n00bie just another word for newbie, or another word for a new player...
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    Melee suggestions

    While it's true that you can get generic beams off against melee opponents, it is also true that once a competent melee user learns about that tactic, they adapt to it, and unfortunately, the adaption isn't hard to figure out. slow down if you think they're charging up, get into a decent...
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    Melee suggestions

    A small improvement? Well, there's really not much you can do without completely revising the system, which is what beta 1.2 is, so I won't go there. I'd say just fix the swoop functions, it is annoying when it doesn't fire off. Also, I find I have a lot of trouble figuring out when I'm...
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    I gotta put my thoughts out

    Wow, this is in an incredible mod. When I first heard of it, and realized that it was for Half Life, I scoffed. So many people doing DBZ mods, and Bid for Power, being the best quality one, had died a quick death, and the end result, while graphically stunning, wasn't that great a game in my...
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