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  1. R

    What do you use to make animations?

    What do you use to skin?
  2. R

    What do you use to make animations?

    Do you use the modeling program or a seperate one?
  3. R

    More ideas (Please help balance them)

    That makes sense, unless the beam can only go straight
  4. R

    More ideas (Please help balance them)

    What I meant for the dual beam attack is to have two players on the same team be able to connect their beams more easily for a stronger explosion or for a PS. The dual attack would be very slow but really strong in a PS.
  5. R

    More ideas (Please help balance them)

    That could work too.
  6. R

    More ideas (Please help balance them)

    Well ive noticed that noone likes when people start spamming beam attacks, so maybe that special move bar could work. You could replace the CF bar with the special bar, and it would fill whenever you use an attack that wasn't signature or just constantly fill at a certain rate. When it's full...
  7. R

    More ideas (Please help balance them)

    All of these are seperate plz dont think of them as all being in the game at once. 1. Dual Beam Attack I know this can be done without the team interfering, but it's kinda hard to do. When I was playing with my friend in Team DM (on the same team) we both charged a beam and fired it at the...
  8. R

    That item idea that Sonic had

    I like it, I think this fleshes it out a little bit. Like Boyster said, start off by picking an item. After a certain amount of kills the item upgrades, but only a limited amount of times. For example: If you pick the armor, it starts with X% defense boost. Then after Y kills, it would have X +...
  9. R

    Beam Spamming (I think i've got it)

    Another idea have a bar like the CF bar and you can only use signature beams when it is full when you use one it drains to 0 and gradually fills up again. Or maybe it fills up when you do attacks other than sigature beams like a super bar in a fighting game, lol.
  10. R

    Beam Spamming (I think i've got it)

    Include a maximum counter for how many times a signature beam has been used. For example I fire Final Flash the counter goes up +1 and the counter would show (1/X) X being the max # (would depend on type of beam). If someone hit the max # of beams they could fire. It would take a certain amount...
  11. R

    Errr Gimme a warning if im doing the wrong thing ~Request~

    Sorry man, cant help ya, but an SH3 sig sounds like a good idea, SH3 pwns
  12. R

    EVM and Z Stuff Website

    sometimes if their server is unlocked you can go in and watch them demo the new stuff
  13. R

    EVM and Z Stuff Website

    when i paste link in new window it doesnt work :(
  14. R

    Esf just blatenly rules

    DBZ:TDIR formerly known as DBZ 4.0? I hope your joking cuz it took 4 years to finish and the beta had more stuff in it than the final release.
  15. R

    Krilin

    well it depends doesnt it? if gohan wasn't showing off he wouldnt need their help
  16. R

    ESF Revisited

    Power Up works like this: When you are normal form it is a 1.5 multiplier and gives a bit of health and speed. When you are in a super form you can still use the powered up form but it drains ki constantly (about as much as it does to fly). The reason the PowerLevels are so low is extended...
  17. R

    ESF Revisited

    I think this would balance the game a little bit more Power Up works like this: When you are normal form it is a 1.5 multiplier and gives a bit of health and speed. When you are in a super form you can still use the powered up form but it drains ki constantly (about as much as it does to...
  18. R

    Question About beam jumps...

    Wouldnt it umm destroy the point of HAVING beams in ESF?
  19. R

    Is this supposed to happen?

    Look at the health
  20. R

    Vegetto;rockin esf!

    Oh like the game is so balanced right now :rolleyes: . And fusion does work, its been done on the Jedi Knight 1 engine. One player gets fused char and other player's char becomes invincible and invisible but cant move and sees through other player's eyes
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