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  1. Z

    Suggestions for charged swoop & more!

    This isnt to replace dash, dash is dash, charged swoop is charged swoop. I may have made it a bit more complicated, but I think atm its too simple. I know there are CVARS to change the distance and speed and all that, but I feel this would make the possible headons during a charged swoop a...
  2. Z

    Suggestions for charged swoop & more!

    I have basically been thinking/building upon the idea of the charge swoop that is currently in place, and here is a system that I am working on. I will update this thread as and when I get idea or see problems I didnt pick up before. All my ideas for the new charged swoop are based around simple...
  3. Z

    Not working in offline mode for Steam

    Hi, being from south africa my steam sits in offline mode most of the time, but when I try to launch the 1.3 Open Beta it tries to create the map, then bombs back to the start screen. It works fine in online mode.
  4. Z

    my suggestion

    As much as you would like it to work with a sprite, atm its a very basic 3d (ie not a 2d sprite) model. For the ki aura to function like you show in the picture it would have to more like a "bubble" that moves around the character. Don't know if this is possible on HL1 engine. The team is...
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