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  1. C

    A new/additional Adv. Melee system

    Adv Melee: Attackers and Defenders take turns. *Percentages are based on untrans advanced melee, and some percentages may or may not be universal in transformation states. I'm sure ESF 1.3 has its own improvements on Advanced Melee in 1.3, but I thought this layout would give some new ideas...
  2. C

    Ki Management Ideas

    I know this isn't popular from the start, but I'll explain what I've been thinking recently, and why I believe this is a good idea. Make ki charge slower (Teleport and/or swoop), block, and turbo cost slightly less ki Make (turbo + recharge) gain ki back more quickly Leaving a lot open...
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