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  1. RobiZ

    CG Stundent Awards

    So i am participating in a contest CG student awards and here's my app If you like my work, feel free to vote for me(you can click the links on the right in the site, by sharing) Btw, there's 2 more days till last apps can be signed in(if you want to participate)...
  2. RobiZ

    What happened to the chatbox?

    Meh, you're nothing compared to KYnetiK 57,600,291,706,975
  3. RobiZ

    What happened to the chatbox?

    So basically, if he has made all that zenny by just dancing to mums for 10 zenny/hour, then he has danced for 7258571133.2 hours - that is 302440463 days - 828604 years.
  4. RobiZ

    What happened to the chatbox?

    Why dafuq do you have Zenny 72,585,711,334 EDIT: And i can't really see what happened to it ?
  5. RobiZ

    Hey all :) tired to speak to one of you on teamspeak but no one was on :'(

    GOZ a pain ? Why? You can always export the model into .obj if you can't use GOZ.
  6. RobiZ

    Hey all :) tired to speak to one of you on teamspeak but no one was on :'(

    Looks pretty nice to me. Btw, have you ever used zbrush(this one is really nice, with bunch of features like automatic uvw mapping, retopology, texturing etc.) or mudbox ?
  7. RobiZ

    Hey all :) tired to speak to one of you on teamspeak but no one was on :'(

    Thanks. Do you have any wire-frame of the model by any chance ? And also, do you have any other images of your "best" work ?
  8. RobiZ

    Hey all :) tired to speak to one of you on teamspeak but no one was on :'(

    I suggest to get along with 3ds max or maya. While blender is good(though misses some features yet), it's really hard to tell what to do to fix the model if it's bugged or has problems with polygons/smoothing groups etc.
  9. RobiZ

    In ESF Final there will be instant transmission kamehameha

    Why no move while charging kamehameha ? I understand genkidama, but why kamehameha ?
  10. RobiZ

    Terrain Destruction'ish?

    But still, how do you define, if you're tossed in the ground or sliding ? Because there's 50% probability that you will slide after you're tossed into ground. Well i really don't know. Probably lets wait when someone with more knowledge answers this (though i think this topic was discussed before)
  11. RobiZ

    Terrain Destruction'ish?

    I think it was stressful, because of the fact that, when you slide on the ground, the sprite will appear each time you go forward, that could easily lead to 1000 sprites per 1 meter or so.
  12. RobiZ

    Terrain Destruction'ish?

    I believe there are some ground texture - destruction effects ( e.g beam hits ground ). But i think they removed the ground sliding destruction effect, because it was difficult from the cpu stress aspect(fix me if i'm wrong here).
  13. RobiZ

    Korin's Tower

    Well blend map is RGBA, the so i can use Red, Green, Blue and black for textures, and i'm not sure if i can tile the black one. So if i can, then max 4 tileable textures per material. Of course, i can make more pole sections(separate materials and objects) and make extra 3(4) textures, but...
  14. RobiZ

    Korin's Tower

    I'll see if i need more variation on the textures, but blend maps basically limit me to 3 textures.
  15. RobiZ

    Korin's Tower

    I just noticed that in the second texture, the circles on top are too weak pushed out, should fix that...
  16. RobiZ

    Korin's Tower

    Okay, one of most awaited moments has come. The pole textures are semi-finished. Hopefully we'll take some in-game shots of this as soon as possible. If you see any glitches or want to suggest something, feel free to do it. :) http://i.imgur.com/Ng4KABt.png http://i.imgur.com/qetEXgx.png...
  17. RobiZ

    Post something that would be considered acceptable in your country

    It's okay to be stupid in school, because everyone hates smart people(except when help is needed in exams or homeworks)
  18. RobiZ

    [Old PotW] Happy Easter

    YOUR POST COUNT IS 666. Regardless. How easy will it be to add modded characters, when the game is released? Like if there's a group of people who want to make a new character(or character pack), how hard would it be to implement the new characters(despite the artistic aspects)
  19. RobiZ

    Question then suggestion

    That could be accomplished if volunteer modders, modelers and texture artists would make those. And i'm not sure how good mod support is for the ESF:F.
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