SSE/2/3 are compiler options. Which means we would have to provide different dlls for every option and the player would have to decide which he wants to use( could maybe done with the installer). The problem with that is that we could only do that with the server dlls. The client dll must be...
come on guys....
SSE2 was introduced in 2001 together with Pentium 4 by Nvidia. Which means 9 YEARS AGO. Which means your CPU must be older then 9 years now. You definitly should get a new one
SKY IS ABUSING HIS POWERS BECUZ HE DOEZNT LIKE THE OTHAS OPINIONZZZZZZZ
joke...
in the end the topic was more or less offtopic so in the end it would have been closed anyway
You should check the video out from the last news...(the 2nd video)
ssj3 goku flies next to a beam and then he will shoot an khh against it.(this wasn't a effect from the movie cutting :P )
actually im not sure if this feature was already spread around in the public so....I will not say how it...
wtf?
a variable is better...
during load "WeapUpdate" will be written into the variable which means it will be only 1 time in RAM
if you use a MAKRO it will be as often in RAM as you are using the makro.
makro: (will be created everytime + reference) * usage count
variable: will be created +...
Well thats true for the normal attacks, but for things like the specials you have to create custom weapons with its own logic ( inkluding +attack +attack2 )
just wish "wishlevel"
you will get 1.000.000 pl + 500.000 pl for each wishlevel you have
so wishing for pl with a wishlevel of 3 will give you 1.000.000 + 1.500.000 = 2.500.000 pl
wrong -.-
please tell the truth...and not the 2012 theory which gets proposed everywhere...
tha maya calendar doesn't end 2012. its like the 31.12.1999 where the new millenium started( 1.1.2000 ). the same is with this maya thing. its just a new period
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