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  1. DarktoothDKD

    My Sprite Work :D

    in photoshop there is an animation mode which you can use to test these out in motion. But of course you have to do it all manually just like a real animator :P
  2. DarktoothDKD

    water spliting

    ITS LIES! DONT WATCH IT!
  3. DarktoothDKD

    Piccolo fingers

    Our modellers are very dedicated to the origins of the series, aka the Manga. In the news thread you will find posts from them such as nameks have 4 fingers in the manga nameks also have black finger nails I personally like the idea of piccolo being more unique with his 4 fingers. Also, our kid...
  4. DarktoothDKD

    Buddy System.

    Fun idea, we're not doing it Stuart. We currently have throw attack which basically get the victim caught up in place for X second before you throw them away. So we basically already got that covered. Now, to even get a second player to come in and 1) swoop in to melee your held victim 2)...
  5. DarktoothDKD

    [Old PotW] POTW - 7/31/11

    Master4 is right, that is ginyus SUPER DUPER BRUCE LEE BACK PUNCH ATTACK!!! Which I feel is an awesome addition :)
  6. DarktoothDKD

    Just simple question.. If you had the FrostBite 2.0 Engine ..

    While destroying land scapes in Red Faction was indeed fun as I also spent hours doing that. The biggest explosion you have is a grenade or a rocket launcher. ESF:F has spirit bombs and GIGANTIC energy attacks. One ball would / should destroy a mountain and the land that it sits on. How fun...
  7. DarktoothDKD

    Just simple question.. If you had the FrostBite 2.0 Engine ..

    Actually, yes we DO have destruction implemented. We have a video of it thats months old some where.
  8. DarktoothDKD

    Just simple question.. If you had the FrostBite 2.0 Engine ..

    ESF will die on the Half-Life engine no matter what engine is out there. Other people nailed it on saying that we'd have to redo a lot of the work. A lot of the redone work would be coded related since art can be exported to any format. Our code already is surpassing a 100k lines easy. But to...
  9. DarktoothDKD

    So uhh...

    This mod is about a 100x more complex than any other mod you've come across in every way. We've turned an old school 1990s engine into a modern day power house. We are also all working on this in our spare time as it IS a mod.
  10. DarktoothDKD

    water spliting

    OMG FTWS!!!!!!!!!!!!!111!!!1!!111111
  11. DarktoothDKD

    water spliting

    Splitting water with player swooping or beams is super easy to do. But can your computer handle all the FX on the screen at once?
  12. DarktoothDKD

    Zombie Survival Mode

    So you said you were thinking about including a coop game mode.. Does that mean your doing the work? or proposing it for the ESF team to do for you?
  13. DarktoothDKD

    [Old PotW] CHIDORI!

    yep, still half-life 1
  14. DarktoothDKD

    [Old PotW] Gohan's new shield

    Way to set the mood Grega.. just killed the fun -_-
  15. DarktoothDKD

    Why Krillin?

    Not acknowledging that Nuttzy, 1.2.3 has been out for nearly 8 years... and Tien.. is still not done. 1.2.3 was being worked on for about 3 years and I had to animate over 8 different rigs, and I did it all in ms3d. So it was a LONG and brutal process
  16. DarktoothDKD

    Why Krillin?

    And DT prevails in creating a multiple characters in 1.3 that has 4 times as many animations as 1.2.3... Whats goin on peoples!? you slackers...
  17. DarktoothDKD

    [Old PotW] DIE KAKAROT!!!

    thats whats scary about the creator... T_T
  18. DarktoothDKD

    News Update 5/23/2011 - Weighted Vertices

    lol, wth? This thread got pretty damn interesting, Im learning so much more stuff because of this. Zeth, do you work for Zeq2?
  19. DarktoothDKD

    News Update 5/23/2011 - Weighted Vertices

    Zeth :Neat that you can assign more than one vertex per bone DT : Its actually, more bones per vertex Zeth : this is a feature that's been standard in game mesh formats since 1999 DT: Sadly the half-life 1 engine didn't get that memo, so we added it ourselves Zeth : Didn't Ryokeen add...
  20. DarktoothDKD

    News Update 5/23/2011 - Weighted Vertices

    Dont worry about that, this is not ingame. Its 3d studio max being silly. Actual ingame gameplay everything runs smooth. You guys have been seeing these vertex weights for almost a year now, we just didn't tell you we had them :) Vegeta, Ginyu, recoom, guldo, jueice, burter, trunks, freeza...
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