dudeman if it is way way to make um with very little poly count then you can tell me about it if you like.... I'll be on AIM sunday. just add stryker3543 to ur budlist
ER! yo greeeeen e" taco i think this goes in the esf chat forum okay.... he not having problems MAKING maps otherwise it would go here.... so move it to the chat forum>>> okey day!
ER!!! me tired eh! but i think i can say that the problem with giving out the fgd for the beta is you will have a hard time testing your map because of the beta scale down. and there is a hull file that you need to include to compile you map[ so your guy is standing on the ground insteand of...
er...! the map is way bigger than it seems... i am way up in the air u know with that screenie...
also i stated early in other post i will be doing another map with islands and lots of water.. just for variation becuase people complain about the lag with the water so i made a map that wont...
Just use a cloud sprite... try not to use too many or it will lag... too many as in like over 30... you can make realistic clouds that way... Ff you don't have a cloud sprite then Halflife has smoke sprites you can use but you have to find theM and extract them from the PAK0 file in order to use...
yes the new kami map has a fully kickass time chamber in it.. it is also quit a large size as well... GEEZE the BETA maps are just down right beautiful!!!!
The first map is almost done all that it needs is for me to fix up Guru's and i need to get some namek tree models.... soo i guess it will be soon! very SOON!
True True about that forum! we have a big thread on people to keep an eye on and such... so just be careful what you say.... because you are being watched...
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