Recent content by dutchmeat

  1. dutchmeat


  2. dutchmeat

    ESF Trailer Teaser

    With petaflop capabilities. Also, on-topic; nice! Can't wait for the trailer!
  3. dutchmeat

    Shots Fired

    Don't forget you guys invented and perfected the high-pased fighting/energy gameplay he is basing his game on. You can't underestimate the years it cost to design and tweak the gameplay which is still superior to any Bandai/other DBZ game made by professionals. And like Ryo said, Unreal is known...
  4. dutchmeat

    Bandock's Collection of Current Projects

    Nice man, ClassicVCom looks quite interesting, I like it how Emscripten is able to support libaries like SDL so easily. Did you create any game prototypes with this? Speaking of the BYOND project, why did you choose for plain WebGL and not the more extensive ThreeJS library? Keep on learning!
  5. dutchmeat

    15-Year Anniversary Since First Public Release Thread

    Wow, 15 years! And they're still here, that's quite an achievement. Go ESF team! I'm looking forward to your work Bandock, also, could you create a thread of your current projects, i'm curious about what they are.
  6. dutchmeat

    Small weather teaser

    Wow I really like how you created those clouds out of thin air. Great job on all that and the fog(really makes it). Although I do have the feeling the lighting is still a bit too intense which such a dark weather, it does cover up the sun neatly. Is the snow made of particles, or how did you...
  7. dutchmeat

    Oculus Rift

    Surely we can all agree on the fact that swooping for a second with an Oculus would make you sick. The fact it works so well for certain games/interactive demo's is that they have a steady surrounding, be it a pod or cart in which the player travels at large speeds through the world over a...
  8. dutchmeat

    Happy New Year

    Happy new year ESF Team. May 2016 be a healthy, prosperous and formost, a balanced year! Keep on the great job you're doing and don't forget to chill once a while.
  9. dutchmeat

    [Old PotW] POTW - 12/5/15

    Lets end this discussion and get back on topic, which is that amazing Sprit Sun Sting so formidably named.
  10. dutchmeat

    Interaction with the scenary

    This sounds really cool, I'm secretly hoping you could do a dev post about this some time(perhaps after the release).
  11. dutchmeat

    HL 3 v. ESF Final: The Dawn of the Release

    I grow tired of these threads. Deverz would you kindly purge these threads and start warning these impatient children that if they don't stop they will be receive a whack of the good old banhammer. These threads are nothing but negative feedback and pressure to dev team and honestly...
  12. dutchmeat

    [Old PotW] POTW - 12/5/15

    Is that a sun or a spirit bomb in the background? Nice picture guys!
  13. dutchmeat

    I could not hold back :D

    Looks amazing Ryu, is this just 'Beers law' or did you also try out the powder Effect? Also, thanks for the link, I never knew Guerrilla also published dev articles.
  14. dutchmeat

    [Old PotW] Earth's Special Forces - Dev Journal #1 - Vegeta Throw

    Dalte, you're crazy, but I love the video, it's a great insight of how an effect artist as yourself is working. Keep on the good work lads
  15. dutchmeat

    Little Taste of some of my Effects :D

    Can't you "simply" solve this using a shader? Not that i'm a tech artist or anything. I mean I've seen blur shaders, I know shaders can get the camera distance of something, why isn't it posible to combine these two features. I guess my knowledge about shading is too slim for this kinda stuff...