This thread is in response to Harsens post in this thread, specifically post 40.
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With that out of the way, I believe that the ki drain while transformed should be proportional to that of the normal form. For example, lets say ones swooping speed is 100 while in in normal form, and ones speed is double that while transformed, it should cost double the amount of ki to swoop while transformed since you're moving twice as fast.
Opinions. Too drastic?
Btw, if anyone knows what the cvars are to mess around with the values, post 'em here so we can try out different stuff.
So the point of the thread is to determine what the ki drain values should be for 1.3."SSJ does drain ki... You can tweak the speed and ki efficiency of all characters and their classes with cvars in the inteam. Ready asked for input, but noone bothered."SSJ is ridiculously unbalanced. The current problem is that upon transforming, you gain twice the speed, ki, PL, plus you get more attacks. Traveling twice the speed at half the ki cost removes the entire aspect of ki management from the game. I’m pretty sure that this is already being done, but make SSJ drain ki.
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With that out of the way, I believe that the ki drain while transformed should be proportional to that of the normal form. For example, lets say ones swooping speed is 100 while in in normal form, and ones speed is double that while transformed, it should cost double the amount of ki to swoop while transformed since you're moving twice as fast.
Opinions. Too drastic?
Btw, if anyone knows what the cvars are to mess around with the values, post 'em here so we can try out different stuff.