Well the problem there is that dust is an overall effect. Its not map specific.yes i know that still is heavy wip,but i want see the dust in other map.with the colour i like something like this
and effect.but is wip,again good job.
Grega said this wasn't map specific, so I'm also guessing its not "terrain" specific either. I don't know if it relates, but in HL, when you shoot at any surface the sparks and particles that spray out are always the same, although Ive seen water splashes in mods like Sven Coop which are just awesome.BTW, im no coder, but maybe you can make it so the dust takes its color from the ground color it hits.
Actually, a few of us talked about this yesterday, and it is for the explosions to be map specific.HL has the capabilities to have texture specific effects. Like the sounds that echo would be different for concrete and metal textures.
But thats not gonna work in ESF. In HL you can bind things to a specific texture, but that only works as long as the textue is constant. So as long as the texture would be grass only you could bind grass effects to that texture. But since ESF has combinations on a single texture that gets ruled out.
Basically if ESF has grass, dirt and rock on 1 texture. While HL has them on seperate textures. So ESF can only bind 1 effect to all 3 of them where HL can bind 1 effect for each of them.
Though that can be changed for ESF with a little mapper work. But the result would be triple the texture data :s
Atleast in 1.2.3
But for 1.3 we are using a whole new map system so its even harder to do it.
I don't think that's a good idea.:]Actually, a few of us talked about this yesterday, and it is for the explosions to be map specific.
The PL of the person who threw the spirit bomb isnt important. The3 spiritbombs PL is the same as the average PL of the entire server. So it doesnt matter if the guy with 5 million PL throws it or the guy with 1 million. Itll have the same strength.Yeah nice progress...
first of all a more greyish and little bit more "see-trough" on the dust would be nice... donno what the word is...
only for that my suggestions i made are done
i only hope that the aura has dust to not only when swooping but constantly when it's being used... only in ssj or ssj+ forms though.
make it look a but more realistic dust like
i know the 1.2.3 and older uses such kind of color to but still it was more "see-troughable"
other then that i can only say good job for your first update in the overal progress in esf congrats
edit:
why would a spirit bomb suck in debris instead of pushing it away?
i prefer things being pushed away. inclusive players if the sb comes from a high pl opponent.
i know that things being sucked up is easier to make because pushing away almost needs ragdoll effects i guess.
If we were to get technical, Goku didn't give the Spirit Bomb more power, he just went SSJ to push it back. The SB isn't Goku's own energy so it would make sense to base the SB's strength on everybody's PL. It would be unfair and rather useless if it were to have a preset PL, making it impossible for newcomers to push it back but for a SSJ3 Goku to *****-slap it away in 2 seconds.i mean at last when goku went ssj he could give his sb more power.