So with X Hp per Hit until N amount oh Hp doesn't sound so bad. Only problem i have there is, ESF is very skill based and as a noob, you have to learn everything , moves, maneuvers, Ki management, and to son. That system would probably prevent one hits as a general thing for everyone who is not just a punchingbag. Unless well a pro beats you, noob intefers and gets the lucky last hit, but meh that rly can't be avoided. So what i am saying is that would make the skill gab even bigger because noobs (and yes a game needs to consider all ranges of skill..). Noobs not only don't know the game well enought no they also have a hard time beating a good player over more rounds becaue with their death they also refill the good players's hp.
So that creates the situation for me that a noob gets "punished" by death, minor pl loose and also was nothing more than a healthpack for a good player. And that somehow doesn't sound as i game i would like to try out, it doesn't sounds fair that good players get even more revarded for beeing good than just well beeing top places on PL/scoreboard.
If you like it or not, ESF wants to attract a whole range of players not just veterans and allready very good ones, and it should, or do you think a game only for pros will be that "famous" or will be played a lot. You have to care for noobs because games also should make fun and shouldn't be for elites only. Sure they can be hard to master but the first results, as getting a kill shouldn't be made harder than neccessary. When all players start with the same Hp and everything, then only the skill decides how long you live, sure but you can't just strip out by saying certain deaths are just undeserved, they just happen until you're immortal or got eyes on your back
For me it all ends at the point where you don't have any HP left to survive another attack. As i said, you might have gained Hp back, got into a fight and well don't have enough left for another hit. So there a lucky noob could still kill you, wich then doesn't remove the luck factor, it just well rewarded good players with a tad longer lifetime.
I just can't rly think of a system wich effectivly prevents one from getting killed by a lucky hit(consider what i wrote above), without making him immortal.
And i do think about everything very much i'm just most of the time to lazy to write it down fulltext.