is there any way piccolo's arm stretch move could be incorporated into the game? Like if he was close to someone instead of swooping he just stretches his arm and punches them or he can grab them or something? I dunno just a thought...
And im saying that would totaly screw up the textures of the arms. The would stretch to a sweird looking shape. If you work round that you get big model deformations.I'm not saying it should be like a beam I'm saying like if someone is somewhat close to you all you do is stretch your arm and punch him or bring him to you like scorpion from MK. Then you would be able to do some cool combo or be able to throw him.
You still didnt anwser the main question. How to make arm stretching in the first place. If the hands are models they have to be animated. And you cant animate models to act like a beam. Not on this engine (unless you are looking for an endlessly long list of animations).http://www.myfavoritegames.com/dragonball-z/Images/AttackList/L-N/MysticAttack.gif
http://img.search.com/thumb/f/fb/Nobiruude.JPG/300px-Nobiruude.JPG
Take a look @ those pics.
Notice Piccolo's Fore-arm design.
Now imagine it stretching.
I think it would be that design of the beam that repeats over and over as it strectches, and around the arm their would be many Lines(Speed lines) to blur out the detail
The Sprite Covers the hand/fore-arm.You still didnt anwser the main question. How to make arm stretching in the first place. If the hands are models they have to be animated. And you cant animate models to act like a beam. Not on this engine (unless you are looking for an endlessly long list of animations).
And if you do it with sprites you have to bear in mind that they are 2D. Going from a 3D arm to a 2D stretched arm would look weird.
You shouldnt compare 2D fighting games with ESF. ESF is a third person shooter. Not a 2D fighter.Yeeeeeeeee...But he can "trap" with them not kick.YOu know to catch somebody...
I know i just give Example.You shouldnt compare 2D fighting games with ESF. ESF is a third person shooter. Not a 2D fighter.